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    <title>LYNXBYTE GAMES Blog</title>
    <link>https://www.lynxbytegames.com/blog</link>
    <description>Articles on game development, platform delivery, and game IP.</description>
    <language>en</language>
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      <title>Remaster or Remake? The Difference Is More Than a Marketing Term</title>
      <link>https://www.lynxbytegames.com/blog/remaster-or-remake</link>
      <guid>https://www.lynxbytegames.com/blog/remaster-or-remake</guid>
      <pubDate>Sat, 26 Sep 2026 00:00:00 GMT</pubDate>
      <description>When bringing an older game to a modern platform, one of the first questions a team has to answer is whether to remaster it or rebuild it. They sound similar. Technically, they&apos;re very different approaches.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>Porting Starts Before You Touch the Code: Inside Lynci&apos;s Project Scan</title>
      <link>https://www.lynxbytegames.com/blog/lynci-project-scan</link>
      <guid>https://www.lynxbytegames.com/blog/lynci-project-scan</guid>
      <pubDate>Tue, 22 Sep 2026 00:00:00 GMT</pubDate>
      <description>One of the first steps in Lynci is the Project Scan. Instead of jumping straight into changing the project, it builds a technical picture of the game first - here&apos;s what that actually looks at, and why it matters.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>Porting The Cub to Xbox: A Success Story</title>
      <link>https://www.lynxbytegames.com/blog/porting-the-cub-to-xbox</link>
      <guid>https://www.lynxbytegames.com/blog/porting-the-cub-to-xbox</guid>
      <pubDate>Mon, 21 Sep 2026 00:00:00 GMT</pubDate>
      <description>One game, two generations of Xbox hardware, one goal: make The Cub feel like it was built for Xbox from day one. Here&apos;s what the port involved.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>7 of the Biggest Mistakes When Porting a Game</title>
      <link>https://www.lynxbytegames.com/blog/biggest-mistakes-porting-a-game</link>
      <guid>https://www.lynxbytegames.com/blog/biggest-mistakes-porting-a-game</guid>
      <pubDate>Fri, 18 Sep 2026 00:00:00 GMT</pubDate>
      <description>Porting a game to another platform is rarely as simple as &quot;make it run and ship it.&quot; Here are the seven mistakes we see most often - and what they cost if they aren&apos;t caught early.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>September 2026 Game Release Calendar: When Should You Launch?</title>
      <link>https://www.lynxbytegames.com/blog/september-2026-game-release-calendar</link>
      <guid>https://www.lynxbytegames.com/blog/september-2026-game-release-calendar</guid>
      <pubDate>Tue, 15 Sep 2026 00:00:00 GMT</pubDate>
      <description>September is one of the busiest months of the year for game releases. We mapped the month&apos;s biggest competitive clusters - and the windows that might actually work in a smaller title&apos;s favor.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>One Game. Any Engine. Any Platform. No Exceptions.</title>
      <link>https://www.lynxbytegames.com/blog/any-game-any-engine-any-platform</link>
      <guid>https://www.lynxbytegames.com/blog/any-game-any-engine-any-platform</guid>
      <pubDate>Sun, 13 Sep 2026 00:00:00 GMT</pubDate>
      <description>Game porting shouldn&apos;t mean coordinating multiple vendors, chasing deadlines, or discovering problems after launch. Here&apos;s what it looks like when one team takes full responsibility instead.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>How Do You Remake a Game Built on a Custom Engine?</title>
      <link>https://www.lynxbytegames.com/blog/remaking-a-game-on-a-custom-engine</link>
      <guid>https://www.lynxbytegames.com/blog/remaking-a-game-on-a-custom-engine</guid>
      <pubDate>Fri, 11 Sep 2026 00:00:00 GMT</pubDate>
      <description>Spoiler: you probably shouldn&apos;t rebuild the custom engine. Here&apos;s how we approach remaking older games - and five things we&apos;ve learned along the way.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>One Studio for the Whole Game</title>
      <link>https://www.lynxbytegames.com/blog/one-studio-for-the-whole-game</link>
      <guid>https://www.lynxbytegames.com/blog/one-studio-for-the-whole-game</guid>
      <pubDate>Wed, 09 Sep 2026 00:00:00 GMT</pubDate>
      <description>You already have the game, the audience and the community. The question is how much more value you can get out of the IP you already own - and that&apos;s what we help answer.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>A Map Before the Journey: How Lynci Explains a Game&apos;s Architecture</title>
      <link>https://www.lynxbytegames.com/blog/how-lynci-maps-game-architecture</link>
      <guid>https://www.lynxbytegames.com/blog/how-lynci-maps-game-architecture</guid>
      <pubDate>Tue, 08 Sep 2026 00:00:00 GMT</pubDate>
      <description>Porting starts with a simple question - how is this project actually built? Lynci answers it with a high-level view of the game&apos;s architecture before a single line of code changes.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>Porting Trail Out to PlayStation 5: A Success Story</title>
      <link>https://www.lynxbytegames.com/blog/porting-trail-out-to-playstation-5</link>
      <guid>https://www.lynxbytegames.com/blog/porting-trail-out-to-playstation-5</guid>
      <pubDate>Sun, 06 Sep 2026 00:00:00 GMT</pubDate>
      <description>Bringing Trail Out to PlayStation 5 meant more than making the game run. We adapted the experience, optimized the physics, and integrated PlayStation-specific features to make it feel native.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>The Real Value of AI in Game Porting - Speed, Cost, and Time to Market</title>
      <link>https://www.lynxbytegames.com/blog/the-real-value-of-ai-in-game-porting</link>
      <guid>https://www.lynxbytegames.com/blog/the-real-value-of-ai-in-game-porting</guid>
      <pubDate>Wed, 02 Sep 2026 00:00:00 GMT</pubDate>
      <description>A typical porting project takes around six months. With our AI-powered tooling, we can cut that timeline by up to 60% - and the real value goes far beyond saved time.</description>
      <author>Sylwester Pilarz</author>
    </item>
    <item>
      <title>Introducing Lynci - How We&apos;re Automating Game Porting</title>
      <link>https://www.lynxbytegames.com/blog/introducing-lynci-automating-game-porting</link>
      <guid>https://www.lynxbytegames.com/blog/introducing-lynci-automating-game-porting</guid>
      <pubDate>Fri, 21 Aug 2026 00:00:00 GMT</pubDate>
      <description>Lynci is LYNXBYTE GAMES&apos; internal technology for automating game porting workflows in Unity, Unreal Engine, and eventually custom engines.</description>
      <author>Bart Ludera</author>
    </item>
    <item>
      <title>A New Level for LYNXBYTE GAMES: Introducing Our New Brand</title>
      <link>https://www.lynxbytegames.com/blog/a-new-level-for-lynxbyte-games</link>
      <guid>https://www.lynxbytegames.com/blog/a-new-level-for-lynxbyte-games</guid>
      <pubDate>Tue, 18 Aug 2026 00:00:00 GMT</pubDate>
      <description>LYNXBYTE GAMES is expanding from game porting into remakes, remasters, full development, and long-term support for game IP.</description>
      <author>Bart Ludera</author>
    </item>
    <item>
      <title>Why a Lynx? The Story Behind LYNXBYTE GAMES</title>
      <link>https://www.lynxbytegames.com/blog/why-a-lynx-the-story-behind-lynxbyte-games</link>
      <guid>https://www.lynxbytegames.com/blog/why-a-lynx-the-story-behind-lynxbyte-games</guid>
      <pubDate>Mon, 17 Aug 2026 00:00:00 GMT</pubDate>
      <description>The story behind the lynx in the LYNXBYTE GAMES name and our commitment to support lynx conservation in the Carpathians.</description>
      <author>Bart Ludera</author>
    </item>
    <item>
      <title>Meet LYNXBYTE GAMES at gamescom 2026</title>
      <link>https://www.lynxbytegames.com/blog/meet-lynxbyte-games-at-gamescom-2026</link>
      <guid>https://www.lynxbytegames.com/blog/meet-lynxbyte-games-at-gamescom-2026</guid>
      <pubDate>Sun, 16 Aug 2026 00:00:00 GMT</pubDate>
      <description>Meet the LYNXBYTE GAMES team in Cologne during gamescom 2026 to talk porting, remakes, full development, and practical AI in production.</description>
      <author>Krystian Młodziejewski</author>
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