About

The studio behind the port.

LYNXBYTE GAMES is a full-service game studio based in Kraków, Poland. We port, remake, remaster, and build games for studios and publishers who’d rather ship on every platform than juggle five different outsourcing vendors.

Trusted by studios and publishers

Game Porting

  • PC → Console: PlayStation 5, Xbox Series X|S, Nintendo Switch 1 & 2
  • Console / PC → Mobile (iOS & Android)
  • Any engine: Unity, Unreal, Godot, custom & proprietary
  • Godot on consoles — one of very few studios globally
  • VR Port - Full VR port with complete game redesign for immersive play

Remake & Remaster

  • Full remake from any engine — including 20+ year-old custom engines
  • Remaster: visual uplift, performance improvement, modern platform parity
  • Engine migration (e.g. legacy → Unreal Engine 5)
  • Dual mode: original retro feel + modern visual mode in one release

Extensions & Extras

  • Xbox Play Anywhere / WinGDK integration
  • GOG & Epic Games Store subsystem integration
  • Steam Deck certification - demo - DLC - UX/UI - controller adaptation
  • Multiplayer & Crossplay Implementation

Release Management & Publishing Support

  • Nintendo Switch 2 Publishing
  • PlayStation, Xbox, PC Publishing
  • Release Management

Engines

UnityUnreal EngineGodot+ Custom Engines

Platforms

PlayStationGoogle PlayAppleXboxNintendoSteamGOGEpic Games

Most games never reach their full potential.We know how to solve it.

PC revenue40% revenue locked

Revenue trapped on one platform

Most games launch on PC only. Console players are 40% of the market that never get the chance to buy. That’s permanent, unrecovered revenue.

20082026

Old IPs sit on the shelf

Games from 10–25 years ago have loyal fanbases ready to repurchase. Without a remake or remaster version, that entire catalogue generates zero ongoing revenue.

Required for launch
Engine specialist
Platform porter
QA/test house
Cert partner

Porting is hard to outsource safely

Most studios can’t port in-house. Finding one partner who handles custom engines, every platform, QA and certification, reliably, on time, is nearly impossible.

5 Commitments.
Every Project.
No Exceptions.

  1. 01

    We port any game, on any engine, to any platform. No exceptions.

    Custom engines, proprietary tech, legacy codebases - we handle everything in-house from first line of code to platform submission, including QA and post-launch support.

  2. 02

    One contract. One team to talk to. We handle the rest.

    You sign once and deal with one point of contact from kickoff to launch. No vendor management, no handoffs on your side, no surprises.

  3. 03

    Free technical assessment. First estimate in 3 business days.

    Send us your brief. We analyse your game and give you a ballpark estimate within 3 days. Followed by repository review and final scope validation. No cost, no commitment.

  4. 04

    Post-launch support included. No extra invoice.

    Bug fixes, platform updates and patches after launch are part of every contract. You ship the game, we keep it running.

  5. 05

    We guarantee delivery. If we don’t - we fix it for free or you don’t pay.

    Miss the agreed timeline or 15%+ negative technical reviews at launch? We assign a dedicated hotfix team with guaranteed 24-hour response time at no additional cost. Can’t fix it? Instant refund.

Publishers & Developers Who Trust Us

Crytivo
IndigoBlue
Silver Lining Studio
Toplitz Productions
GOG.com
Untold Tales
Crunching Koalas
Tate Multimedia
2Dynamic Games
+50Games that we worked on
+20Global publishers & developers

You don’t buy services.
You buy reduced risk.

Technical risk

Performance gates at every milestone

Each milestone carries a performance benchmark. If the game doesn’t hit target framerate and memory on the platform, we don’t advance. Rollback plans are built in from day one.

Certification risk

High first-submission cert pass rate

Cert readiness is built into the process from the first line of code, not bolted on. Platform-specific requirements are checked continuously, not at submission time.

Commercial risk

Quality Guarantee

Miss the timeline or 15%+ negative technical reviews at launch, and a hotfix team is on it within 24 hours at zero extra cost. If it stays unresolved - you get your money back.

What you get?
  • Transparent milestone plan from day 1
  • Fixed reporting schedule
  • Performance gates before each phase
  • Cert readiness built into development
  • 24h hotfix SLA
  • Post-launch support included
  • Team of industry experts

Why choose LYNXBYTE over other studios

Capability
LYNXBYTEGames
Other studios
Switch 2 certified with AAA titleYesRarely
Godot engine on consolesYesNo
Full remake & remaster (any engine)YesPartial
Custom & proprietary engine portingYesPartial
Single point of contact, full projectYesPartial
Free assessment + estimate in 3 daysYesNo
Post-launch support includedYesNo
Delivery guarantee - fix or refundYesNo
AI-native operationsYesNo

From brief to launch - how we work

01

Discovery & Preliminary Estimate

Immediately

During the discovery call, we gather key project insights, identify technical requirements, discuss scope, and share a preliminary porting estimate.

02

Repository & Performance Check

3-7 days

One contract, transparent milestones, fixed reporting schedule, single point of contact assigned from day one.

03

Onboarding

3-7 days

Your dedicated team, a private Discord channel and a shared ClickUp project, plus a producer who always answers, as well as a lead developer for technical questions.

04

Port & Execute

8-20 weeks

Active development with weekly updates. Performance gates at each milestone, rollback plans, and cert-readiness checkpoints throughout the whole project’s length.

05

Certification

2-4 weeks

Full FQA, LQA and CQA. We coordinate with platform holders directly with a high first-submission cert pass rate across our portfolio.

06

Release

2-4 weeks

Launch-day support included. Bug fixes, patches and platform updates covered for 3 months - zero extra invoice, it’s written in every contract.

Words from the people we build for.

EasyGamePort made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers