
About
LYNXBYTE GAMES is a full-service game studio based in Kraków, Poland. We port, remake, remaster, and build games for studios and publishers who’d rather ship on every platform than juggle five different outsourcing vendors.
Trusted by studios and publishers










Engines
+ Custom EnginesPlatforms

Most games launch on PC only. Console players are 40% of the market that never get the chance to buy. That’s permanent, unrecovered revenue.
Games from 10–25 years ago have loyal fanbases ready to repurchase. Without a remake or remaster version, that entire catalogue generates zero ongoing revenue.
Most studios can’t port in-house. Finding one partner who handles custom engines, every platform, QA and certification, reliably, on time, is nearly impossible.

Custom engines, proprietary tech, legacy codebases - we handle everything in-house from first line of code to platform submission, including QA and post-launch support.
You sign once and deal with one point of contact from kickoff to launch. No vendor management, no handoffs on your side, no surprises.
Send us your brief. We analyse your game and give you a ballpark estimate within 3 days. Followed by repository review and final scope validation. No cost, no commitment.
Bug fixes, platform updates and patches after launch are part of every contract. You ship the game, we keep it running.
Miss the agreed timeline or 15%+ negative technical reviews at launch? We assign a dedicated hotfix team with guaranteed 24-hour response time at no additional cost. Can’t fix it? Instant refund.







Each milestone carries a performance benchmark. If the game doesn’t hit target framerate and memory on the platform, we don’t advance. Rollback plans are built in from day one.
Cert readiness is built into the process from the first line of code, not bolted on. Platform-specific requirements are checked continuously, not at submission time.
Miss the timeline or 15%+ negative technical reviews at launch, and a hotfix team is on it within 24 hours at zero extra cost. If it stays unresolved - you get your money back.

| Capability | Other studios | |
|---|---|---|
| Switch 2 certified with AAA title | Rarely | |
| Godot engine on consoles | No | |
| Full remake & remaster (any engine) | Partial | |
| Custom & proprietary engine porting | Partial | |
| Single point of contact, full project | Partial | |
| Free assessment + estimate in 3 days | No | |
| Post-launch support included | No | |
| Delivery guarantee - fix or refund | No | |
| AI-native operations | No |
During the discovery call, we gather key project insights, identify technical requirements, discuss scope, and share a preliminary porting estimate.
One contract, transparent milestones, fixed reporting schedule, single point of contact assigned from day one.
Your dedicated team, a private Discord channel and a shared ClickUp project, plus a producer who always answers, as well as a lead developer for technical questions.
Active development with weekly updates. Performance gates at each milestone, rollback plans, and cert-readiness checkpoints throughout the whole project’s length.
Full FQA, LQA and CQA. We coordinate with platform holders directly with a high first-submission cert pass rate across our portfolio.
Launch-day support included. Bug fixes, patches and platform updates covered for 3 months - zero extra invoice, it’s written in every contract.
EasyGamePort made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers





