AI Porting Tool

Lynci
AI-native porting automation

From project analysis to planning - LYNCI turns complex porting workflows into a faster, smarter process.

Trusted by studios and publishers

Problem: porting games today

Timeline risk

Months of dedicated engineering time

A typical port takes several months to over a year and ties up a full-time engineering team for its entire duration.

Cost risk

Porting costs price out smaller studios

High porting costs often exclude smaller studios from releasing their game on additional platforms at all.

Quality risk

Manual work means more bugs, slower launches

Manual, repetitive work translates directly into a slower pace, more bugs, and delayed launches.

Talent risk

Senior engineers stuck on routine conversion

Experienced engineers spend their time on routine, mechanical conversions instead of polishing the game’s quality.

Our Solution

An internal AI tool that automates the key stages of porting: code analysis and refactoring for the target platform, API and dependency conversion, asset optimization, and regression-testing support.

Months → Weeks

Cuts the time it takes to deliver a port.

Cost-efficient

Significantly lower engineering-hour costs per project.

Automated

Repetitive, mechanical conversion tasks handled automatically.

The team’s time goes to what genuinely needs human attention - polishing gameplay, quality, and platform-specific detail - instead of manual, mechanical code conversion.

How it really works?

We use it ourselves - we are AI-native

AI-native operations

Lynci isn’t just a product - it’s the tool we use internally to deliver our own porting projects. That makes our whole process AI-native: faster delivery, a smaller team needed to maintain quality, and lower operating costs that translate into a better offer for our clients.

What this means for you

Working with us, you get the same tool and process we use on our own productions. This isn’t a theoretical pitch - it’s a solution proven on real ports we’re delivering right now.

Let’s review your project together

Get in touch - we’ll assess your game for porting with Lynci and help you bring it to the target platform, faster and cheaper than a classic process.

Baseline requirements

  • Built on a popular engine (Unity, Unreal Engine, or another engine with available source code).
  • Modular code architecture - game logic separated from the platform and I/O layer.
  • Standard asset formats (textures, models, audio, animations).
  • Access to the code repository, change history, and a working build pipeline.
  • Basic technical documentation, or a team available for questions.
  • The game runs stably on the source platform (no unresolved, blocking critical bugs).

This list describes the best-case scenario, where a port moves fastest and most efficiently. These aren’t hard requirements - if your game doesn’t meet all of them, we can still help. Every project is reviewed individually.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers