Listen first
Every project starts with understanding the game, the team and the goal - before we put a single number in an estimate.
About us
We port, remake, remaster and build games for studios and publishers who’d rather ship everywhere than juggle five outsourcing vendors. One team, from the first estimate to long after launch.
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Our story
LYNXBYTE GAMES began as a porting studio, built around one job: getting games onto PlayStation, Xbox, Nintendo Switch and every platform after them - integration, optimisation, QA and certification included.
Over time, the conversations with our partners went further. “We have an older title players still love - can we bring it back?” “Our community is asking for another game - can you build it?” “You already know our game - can you also handle the DLC, crossplay and the next storefront?”
So we grew with them. In the last year alone we delivered more than 20 projects, grew the team, took on bigger and more demanding titles, and built our own porting technology. Today we are a full-service studio that helps partners through the entire life of a game and its IP.
Read the story behind our new brandMade in Poland
The country behind The Witcher, Dying Light and Bulletstorm has built one of the strongest game development scenes anywhere. That is the talent pool our team comes from.
Our specialists have worked on projects with companies like




















50+
Delivered projects
20+
Global publishers & developers
30+
Experts on board
Our technology
Lynci is our AI-native porting framework. It takes the repetitive engineering out of a port, while experienced developers review every change and make every decision that matters.
FrameworkLynciFixed-price porting for PlayStation 5, Xbox Series X|S, WinGDK and Nintendo Switch 1 & 2, with no lock-in.FixedpriceUnity& Unreal100%human-reviewed
Lynci moduleProject ScanUnderstands a game’s structure, dependencies and platform risks before anyone touches the code.EnginestructurePlatformAPIsRisksflagged earlyOur leadership
No account managers between you and the studio. You work directly with the people who run it.
Kraków, PolandOur home
We are a Polish studio based in Kraków, one of the hubs of Poland’s game development scene. From here, our team works on games for publishers and developers around the world.
Our name comes from this part of the world too. The lynx lives in the forests of the Carpathians, and it is patient, precise and hard to spot - which is pretty much how a good port should feel.
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Our values
Four principles behind every project we take on. Hover a letter to press it.
Every project starts with understanding the game, the team and the goal - before we put a single number in an estimate.
No lock-in. Everything we deliver is normal production code your team owns, updates and can take anywhere.
Fixed prices, flat fees per milestone and a delivery guarantee written into the agreement, not promised in a call.
PlayStation, Xbox, Switch 1 & 2, PC, mobile and VR from one team, with certification and support handled for every one.
our commitment
LYNXBYTE is named after a predator quietly disappearing from Europe’s forests. A share of every project we ship supports lynx conservation in the Carpathians.

A practical, technical checklist for deciding whether an older game needs a full remake or just a remaster - covering source code, engine, assets, gameplay code, platforms, budget and audience, with a simple scoring model and the red flags that settle the question early.

Full game development on an existing IP starts long before anyone opens Unreal or Unity. Here are the five things we focus on first - from IP analysis to production planning - and why they decide whether the new game feels right.

Your first prototype won't look like the game in your head, and that is exactly how it should be. Why a rough first game is the best teacher there is, and how we help new creators get from that first build all the way through the paperwork of a real release.
Work with us
Tell us your engine, platforms and target date. Free technical assessment, first estimate in 3 business days, no commitment.
We do not want to replace developers. We want them to spend less time on repetitive work and more time on problems where their experience matters.
Bartosz LuderaHead of Studio & CEO, LYNXBYTE GAMESIn Kraków, Poland, at Zamknięta 10/1.5. We work with publishers and developers worldwide.
We are a full-service game studio: we port games to consoles, mobile, VR and PC stores, remake and remaster older titles, build new games on existing IP, and handle everything around a released game - DLC, crossplay, storefronts and post-launch support.
Bartosz Ludera is the Head of Studio & CEO. He leads the studio together with Krystian Mlodziejewski, Business & Relations Director, Przemysław Chmura, Business Development Representative, Sylwester Pilarz, Head of Design, and Katarzyna Grybalow, Head of Office & Operations.
Lynci is our AI-native porting framework. It takes repetitive engineering work out of a port so experienced developers can focus on the hard problems, and it makes fixed-price porting possible. It is not shipped inside your game, so there is no lock-in.
The Eurasian lynx is patient, precise and hard to spot - close to how we like to work - and it is part of the wildlife of the Carpathians, the region we come from. A share of every project we ship supports lynx conservation there.
Yes. Most of our portfolio is indie and AA titles, alongside larger publishers. It is who we build for.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






