Game Porting

Nintendo Switch

Trusted by studios and publishers

Lotcheck, handled

Switch is a console and a handheld. Your game has to pass as both.

Nintendo’s Lotcheck covers both play modes, tight memory and storage, and how the game behaves when the console sleeps. This is the kind of list we work through before submission.

Nintendo Switch submission readiness
  1. Docked and handheld performance
  2. Joy-Con and Pro Controller input
  3. Memory and storage limits
  4. Save data and user accounts
  5. Sleep mode and resume
  6. Network and error handling
  7. Text readable in handheld mode
  8. Age rating and eShop metadata
Ready for Lotcheck

Docked and handheld

A huge audience plays everywhere. Let’s make your game travel.

We handle the full Nintendo Switch porting pipeline - Joy-Con and Pro Controller input, performance in docked and handheld modes, and Nintendo’s Lotcheck certification requirements - with the know-how to fit a PC game into Switch hardware without losing what makes it good.

  • Docked and handheld performance targets
  • Joy-Con and Pro Controller input
  • Memory, storage and loading optimisation
  • Lotcheck with a high first-submission pass rate

What a Switch port includes

Everything between your PC build and the Nintendo eShop.

One team covers engineering, QA and Lotcheck, so nothing falls between vendors on the way to release.

01

Technical review

Repository, build pipeline, controller readiness and performance checked against Switch hardware before we commit.

02

Platform integration

Nintendo SDK, platform services and dependencies integrated cleanly into your codebase.

03

Docked & handheld

Separate performance targets for docked and handheld play, with resolution and effects scaled for each.

04

Memory & loading

Assets, streaming and memory budgets reworked to fit the hardware without long loading screens.

05

Joy-Con & Pro Controller

Detached Joy-Con, single Joy-Con and Pro Controller input, with prompts and layouts that match.

06

Saves & system features

Save data, user accounts, sleep mode and resume handled the way Nintendo requires.

07

QA & Lotcheck

In-house FQA, CQA and LQA, then Lotcheck. A failed submission is fixed and resubmitted at no cost.

08

Post-launch support

Bug fixes, patches and system updates covered for 3 months after release, at no extra cost.

50+

Games shipped to new platforms

20+

Global publishers & developers

3days

To a free, scoped estimate

3mo

Post-launch support, included

Our fundamental benefits

Here are some of the factors that make us a reliable game porting partner.

01

Single point of contact

One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.

02

Free, fast assessment

We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.

03

Post-launch support included

We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.

04

Delivery guarantee

If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.

How a Switch port works

From your PC build to the Nintendo eShop, in 3 to 6 months.

  1. 01

    Brief & preliminary estimate

    First call

    We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.

  2. 02

    Technical review

    3-7 days

    We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.

  3. 03

    Onboarding

    3-7 days

    You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.

  4. 04

    Port & verify

    8-20 weeks

    We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.

  5. 05

    QA & certification

    2-4 weeks

    Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.

  6. 06

    Release & support

    3 months included

    Release on every target platform, then bug fixes, patches and platform updates for three months after launch.

engines & platforms

Unity, Unreal, Godot or your own engine, on Nintendo Switch.

Get a free estimate

Engines

Unreal EngineUnityGodot+ custom
engines

Platforms

PlayStationXboxNintendoSteam
GOG.comEpic GamesAppleGoogle Play

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

Ready for Switch?

Your game, on the couch and on the go.

Tell us your engine and launch window. Free technical assessment, first estimate in 3 business days, no commitment.

Get a free estimate

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What we need to estimate your Switch port

You don’t need a full brief. Even a rough idea of your game and your launch window is enough to get started.

We’ll review your request and share a scoped estimate within 3 business days.

  • Current engine, version, and platform the game runs on today
  • Switch only, or Switch together with Switch 2 and other consoles
  • Build size, memory use and performance targets
  • Access to source code and third-party dependencies
  • Multiplayer, save data, or other platform-specific features
  • Timeline, launch window and certification deadlines

faq

Nintendo Switch porting questions, answered.

Can my PC game run well on Nintendo Switch?

Usually yes, with work. Switch has much less memory and power than a gaming PC, so we set separate performance targets for docked and handheld play and rework assets, streaming and memory budgets to fit.

What is Lotcheck?

Lotcheck is Nintendo’s certification process. It checks the game against Nintendo’s guidelines before release on the eShop. We build to it from the start, manage submission, and if a build fails we fix and resubmit it at no extra cost.

Do you support detached Joy-Con and single Joy-Con play?

Yes. We support the input setups the game needs - detached Joy-Con, a single Joy-Con, handheld mode and the Pro Controller - with matching prompts and layouts.

Should we port to Switch or Switch 2?

Often both. A Switch port is a strong base for Switch 2, and our fixed-price Lynci tiers include Switch 1 and Switch 2 together. See our Nintendo Switch 2 page for more.

How much does a Switch port cost?

With Lynci, our fixed-price porting model, a port is priced in fixed tiers for indie, premium indie and AA games, covering Nintendo Switch 1 and 2 together with PlayStation 5, Xbox Series X|S and WinGDK. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers