Technical review
Repository, build pipeline, controller readiness and performance checked against Switch hardware before we commit.
Game Porting
Trusted by studios and publishers







Lotcheck, handled
Nintendo’s Lotcheck covers both play modes, tight memory and storage, and how the game behaves when the console sleeps. This is the kind of list we work through before submission.
Docked and handheld
We handle the full Nintendo Switch porting pipeline - Joy-Con and Pro Controller input, performance in docked and handheld modes, and Nintendo’s Lotcheck certification requirements - with the know-how to fit a PC game into Switch hardware without losing what makes it good.
What a Switch port includes
One team covers engineering, QA and Lotcheck, so nothing falls between vendors on the way to release.
Repository, build pipeline, controller readiness and performance checked against Switch hardware before we commit.
Nintendo SDK, platform services and dependencies integrated cleanly into your codebase.
Separate performance targets for docked and handheld play, with resolution and effects scaled for each.
Assets, streaming and memory budgets reworked to fit the hardware without long loading screens.
Detached Joy-Con, single Joy-Con and Pro Controller input, with prompts and layouts that match.
Save data, user accounts, sleep mode and resume handled the way Nintendo requires.
In-house FQA, CQA and LQA, then Lotcheck. A failed submission is fixed and resubmitted at no cost.
Bug fixes, patches and system updates covered for 3 months after release, at no extra cost.
50+
Games shipped to new platforms
20+
Global publishers & developers
3days
To a free, scoped estimate
3mo
Post-launch support, included
Here are some of the factors that make us a reliable game porting partner.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How a Switch port works
We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.
We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.
You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.
We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.
Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.
Release on every target platform, then bug fixes, patches and platform updates for three months after launch.
engines & platforms
Engines
+ customPlatforms


Portfolio
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Ready for Switch?
Tell us your engine and launch window. Free technical assessment, first estimate in 3 business days, no commitment.
Get a free estimate
Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Lynci just got a major upgrade, and this time it changes how porting is priced. Fixed-price game porting in clear tiers for indie, premium indie and AA games, with QA, certification and standard post-release support included.

PEPPERED: An Existential Platformer gives you one shot at everything, and that is exactly what makes it hard to port. Here is how we brought Mostly Games' branching, one-shot platformer from PC to PlayStation, Xbox and Nintendo Switch without losing its personality.
Glossary
More consoles
Most games ship to several consoles together, and a Switch port is a head start on Switch 2.
You don’t need a full brief. Even a rough idea of your game and your launch window is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
Usually yes, with work. Switch has much less memory and power than a gaming PC, so we set separate performance targets for docked and handheld play and rework assets, streaming and memory budgets to fit.
Lotcheck is Nintendo’s certification process. It checks the game against Nintendo’s guidelines before release on the eShop. We build to it from the start, manage submission, and if a build fails we fix and resubmit it at no extra cost.
Yes. We support the input setups the game needs - detached Joy-Con, a single Joy-Con, handheld mode and the Pro Controller - with matching prompts and layouts.
Often both. A Switch port is a strong base for Switch 2, and our fixed-price Lynci tiers include Switch 1 and Switch 2 together. See our Nintendo Switch 2 page for more.
With Lynci, our fixed-price porting model, a port is priced in fixed tiers for indie, premium indie and AA games, covering Nintendo Switch 1 and 2 together with PlayStation 5, Xbox Series X|S and WinGDK. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






