Game Porting

PlayStation

Trusted by studios and publishers

TRC, handled

Sony checks every detail before launch. So do we, first.

PlayStation certification tests far more than whether the game runs. This is the kind of list we work through so your submission passes, ideally the first time.

PlayStation submission readiness
  1. Trophy set and unlock flow
  2. Save data and cloud saves
  3. Rest mode, suspend and resume
  4. User accounts and sign-in
  5. Controller disconnect handling
  6. DualSense haptics and adaptive triggers
  7. PS5 Pro enhanced mode
  8. Age rating and store metadata
Ready for submission

Built for PS5, tuned for PS5 Pro

PlayStation players expect a game to feel at home. Let’s make yours feel native.

From PS5 to PS5 Pro, we handle the full PlayStation porting pipeline - DualSense haptics and adaptive triggers, performance optimization and Sony’s TRC certification requirements - with the platform know-how that keeps a launch window on schedule.

  • PlayStation 5 and PS5 Pro
  • DualSense haptics and adaptive triggers
  • Trophies, activities and cloud saves
  • TRC compliance with a high first-submission pass rate

What a PlayStation port includes

Everything between your PC build and the PlayStation Store.

One team covers engineering, QA and certification, so nothing falls between vendors on the way to release.

01

Technical review

Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.

02

Platform integration

PlayStation SDK, platform services and dependencies integrated cleanly into your codebase.

03

PS5 & PS5 Pro performance

Frame rate, resolution and loading tuned for PS5, with an enhanced mode for PS5 Pro.

04

DualSense

Haptic feedback and adaptive triggers that add to the game, plus correct prompts and controller handling.

05

Trophies & activities

A trophy set, unlock flow, activities and game help implemented to Sony’s rules.

06

Saves & system features

Save data, cloud saves, rest mode and user switching handled the way PS5 expects.

07

QA & TRC

FQA, CQA and LQA by our in-house team, then submission. A failed one is fixed and resubmitted at no cost.

08

Post-launch support

Bug fixes, patches and system updates covered for 3 months after release, at no extra cost.

50+

Games shipped to new platforms

20+

Global publishers & developers

3days

To a free, scoped estimate

3mo

Post-launch support, included

Our fundamental benefits

Here are some of the factors that make us a reliable game porting partner.

01

Single point of contact

One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.

02

Free, fast assessment

We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.

03

Post-launch support included

We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.

04

Delivery guarantee

If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.

How a PlayStation port works

From your PC build to the PlayStation Store, in 3 to 6 months.

  1. 01

    Brief & preliminary estimate

    First call

    We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.

  2. 02

    Technical review

    3-7 days

    We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.

  3. 03

    Onboarding

    3-7 days

    You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.

  4. 04

    Port & verify

    8-20 weeks

    We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.

  5. 05

    QA & certification

    2-4 weeks

    Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.

  6. 06

    Release & support

    3 months included

    Release on every target platform, then bug fixes, patches and platform updates for three months after launch.

engines & platforms

Unity, Unreal, Godot or your own engine, on PlayStation 5.

Get a free estimate

Engines

Unreal EngineUnityGodot+ custom
engines

Platforms

PlayStationXboxNintendoSteam
GOG.comEpic GamesAppleGoogle Play

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

Ready for PlayStation?

Your game, on PlayStation 5.

Tell us your engine and launch window. Free technical assessment, first estimate in 3 business days, no commitment.

Get a free estimate

From the blog

Read our blog
Know the Cost Before the Port Begins: Lynci Now Comes with Fixed Prices

Know the Cost Before the Port Begins: Lynci Now Comes with Fixed Prices

Lynci just got a major upgrade, and this time it changes how porting is priced. Fixed-price game porting in clear tiers for indie, premium indie and AA games, with QA, certification and standard post-release support included.

From PC to PlayStation, Xbox and Switch: Bringing PEPPERED to Consoles

From PC to PlayStation, Xbox and Switch: Bringing PEPPERED to Consoles

PEPPERED: An Existential Platformer gives you one shot at everything, and that is exactly what makes it hard to port. Here is how we brought Mostly Games' branching, one-shot platformer from PC to PlayStation, Xbox and Nintendo Switch without losing its personality.

Read nowGame Porting
UX/UI on Consoles: Why a Good Interface Is More Than Just a Port

UX/UI on Consoles: Why a Good Interface Is More Than Just a Port

Bringing a game from PC to consoles isn't just about remapping controls. A menu that works with a mouse can fall apart on a couch, ten feet from a TV, navigated with a thumbstick - and platform holders will reject a submission over it.

Read nowUX Design

What we need to estimate your PlayStation port

You don’t need a full brief. Even a rough idea of your game and your launch window is enough to get started.

We’ll review your request and share a scoped estimate within 3 business days.

  • Current engine, version, and platform the game runs on today
  • PS5 only, or PS5 together with other consoles
  • Build size, performance targets, and technical constraints
  • Access to source code and third-party dependencies
  • Multiplayer, save data, or trophies you already have elsewhere
  • Timeline, launch window and certification deadlines

faq

PlayStation porting questions, answered.

Do you port to PS5 and PS5 Pro?

Yes. We port to PlayStation 5 and tune for PS5 Pro, including an enhanced mode that makes use of the extra performance.

Do you support DualSense features?

Yes. We implement DualSense haptic feedback and adaptive triggers where they add to the game, along with correct button prompts and controller handling.

What is TRC and do you handle it?

TRC is Sony’s technical requirements checklist, the rules a PlayStation game must meet to pass certification. We build to it from the start, manage submission, and if a build fails we fix and resubmit it at no extra cost.

How long does a PlayStation port take?

Most console ports take 3 to 6 months from kickoff to release, including 2 to 4 weeks of certification. You get an exact timeline in your free estimate within 3 business days.

How much does a PlayStation port cost?

With Lynci, our fixed-price porting model, a port is priced in fixed tiers for indie, premium indie and AA games, covering PlayStation 5 together with Xbox Series X|S, WinGDK and Nintendo Switch 1 and 2. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers