Game Porting

Nintendo Switch 2

Trusted by studios and publishers

Proven on Switch 2

We’ve already been through Switch 2 certification. With a AAA title.

Few studios have taken a game through Switch 2 certification yet. We have, and this is the kind of list we work through so your game reaches the eShop without surprises.

Nintendo Switch 2 submission readiness
  1. Docked and handheld performance targets
  2. Joy-Con 2 and Pro Controller input
  3. Upgrade path for an existing Switch version
  4. Save data and user accounts
  5. Sleep mode and resume
  6. Network and error handling
  7. Memory and storage budgets
  8. Age rating and eShop metadata
Ready for certification

One of the few studios already there

Switch 2 is a new audience. Be early on it.

We’ve taken a AAA title through Switch 2 certification already, one of the few studios that has. Whether you’re bringing a PC game to Switch 2 for the first time or upgrading a game that’s already on Switch, we handle the whole path, from performance work to certification and publishing support.

  • A AAA title already through Switch 2 certification
  • New ports and upgrades of existing Switch games
  • Docked and handheld performance on Switch 2
  • Nintendo Switch 2 publishing support

What a Switch 2 port includes

Everything between your build and the Switch 2 eShop.

One team covers engineering, QA, certification and publishing support, so a new console doesn’t mean new risks.

01

Technical review

Repository, build pipeline, controller readiness and performance checked against Switch 2 before we commit.

02

Platform integration

Switch 2 SDK, platform services and dependencies integrated cleanly into your codebase.

03

Switch game upgrades

An existing Switch version brought up to Switch 2, with better visuals and performance.

04

Docked & handheld

Performance targets for both play modes on Switch 2, with resolution and effects scaled for each.

05

Joy-Con 2 & Pro Controller

Input, prompts and layouts for the controllers Switch 2 players use.

06

Saves & system features

Save data, user accounts, sleep mode and resume handled the way Nintendo requires.

07

QA & certification

In-house FQA, CQA and LQA, then certification. A failed submission is fixed and resubmitted at no cost.

08

Publishing support

Nintendo Switch 2 publishing and release management, plus 3 months of post-launch support.

50+

Games shipped to new platforms

20+

Global publishers & developers

1AAA

Title already through Switch 2 certification

3mo

Post-launch support, included

Our fundamental benefits

Here are some of the factors that make us a reliable game porting partner.

01

Single point of contact

One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.

02

Free, fast assessment

We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.

03

Post-launch support included

We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.

04

Delivery guarantee

If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.

How a Switch 2 port works

From your current build to the Switch 2 eShop.

  1. 01

    Brief & preliminary estimate

    First call

    We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.

  2. 02

    Technical review

    3-7 days

    We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.

  3. 03

    Onboarding

    3-7 days

    You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.

  4. 04

    Port & verify

    8-20 weeks

    We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.

  5. 05

    QA & certification

    2-4 weeks

    Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.

  6. 06

    Release & support

    3 months included

    Release on every target platform, then bug fixes, patches and platform updates for three months after launch.

engines & platforms

Unity, Unreal, Godot or your own engine, on Nintendo Switch 2.

Get a free estimate

Engines

Unreal EngineUnityGodot+ custom
engines

Platforms

PlayStationXboxNintendoSteam
GOG.comEpic GamesAppleGoogle Play

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

Ready for Switch 2?

Get your game onto Switch 2 early.

Tell us your engine, current platforms and launch window. Free technical assessment, first estimate in 3 business days, no commitment.

Get a free estimate

From the blog

Read our blog
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Q4 2026 Game Industry Trends: What They Mean for Ports and Remakes

Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Read nowMonthly Report
Know the Cost Before the Port Begins: Lynci Now Comes with Fixed Prices

Know the Cost Before the Port Begins: Lynci Now Comes with Fixed Prices

Lynci just got a major upgrade, and this time it changes how porting is priced. Fixed-price game porting in clear tiers for indie, premium indie and AA games, with QA, certification and standard post-release support included.

From PC to PlayStation, Xbox and Switch: Bringing PEPPERED to Consoles

From PC to PlayStation, Xbox and Switch: Bringing PEPPERED to Consoles

PEPPERED: An Existential Platformer gives you one shot at everything, and that is exactly what makes it hard to port. Here is how we brought Mostly Games' branching, one-shot platformer from PC to PlayStation, Xbox and Nintendo Switch without losing its personality.

Read nowGame Porting

What we need to estimate your Switch 2 port

You don’t need a full brief. Even a rough idea of your game and your launch window is enough to get started.

We’ll review your request and share a scoped estimate within 3 business days.

  • Current engine, version, and platform the game runs on today
  • New Switch 2 port, or an upgrade of an existing Switch version
  • Build size, memory use and performance targets
  • Access to source code and third-party dependencies
  • Multiplayer, save data, or other platform-specific features
  • Timeline, launch window and certification deadlines

faq

Nintendo Switch 2 porting questions, answered.

Have you taken a game through Nintendo Switch 2 certification?

Yes. We’ve already taken a AAA title through Switch 2 certification, one of the few studios that has.

Can you upgrade our existing Switch game for Switch 2?

Yes. We can bring an existing Switch version up to Switch 2 with better visuals and performance, or port your PC game to Switch 2 directly.

Should we release on Switch 1, Switch 2 or both?

It depends on your game and audience, and we’ll recommend the right mix in your free estimate. Our fixed-price Lynci tiers include Switch 1 and Switch 2 together.

Do you help with publishing on Switch 2?

Yes. Alongside the port we offer Nintendo Switch 2 publishing and release management support.

How much does a Switch 2 port cost?

With Lynci, our fixed-price porting model, a port is priced in fixed tiers for indie, premium indie and AA games, covering Nintendo Switch 1 and 2 together with PlayStation 5, Xbox Series X|S and WinGDK. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers