Game Porting

Xbox

Trusted by studios and publishers

Xbox certification, handled

Series X is the easy part. Series S is where ports get hard.

Every Xbox game has to run well on both hardware tiers and meet Microsoft’s requirements. This is the kind of list we work through before submission.

Xbox submission readiness
  1. Series S memory and performance
  2. Smart Delivery across generations
  3. Achievements
  4. Cloud saves
  5. Quick Resume
  6. User sign-in and switching
  7. Controller disconnect handling
  8. Store metadata and age rating
Ready for submission

Series X and Series S

Two consoles, one game. Both have to feel great.

From Xbox Series X to Series S, we handle the full Xbox porting pipeline - Smart Delivery, performance optimization across two very different hardware tiers, and Microsoft’s certification requirements - plus WinGDK for the Xbox PC store.

  • Xbox Series X and Series S
  • Smart Delivery, achievements and cloud saves
  • WinGDK and Xbox Play Anywhere for PC
  • High first-submission certification pass rate

What an Xbox port includes

Everything between your PC build and the Xbox store.

One team covers engineering, QA and certification for both Series consoles and the Xbox PC store.

01

Technical review

Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.

02

GDK integration

Microsoft GDK, Xbox services and dependencies integrated cleanly into your codebase.

03

Series X & S performance

Frame rate, memory and resolution tuned separately for Series X and the tighter Series S.

04

Smart Delivery

One purchase, the right build for each console generation the game ships on.

05

Achievements

An achievement set and unlock flow implemented to Microsoft’s requirements.

06

Cloud saves & Quick Resume

Cloud saves, Quick Resume and user switching handled the way Xbox players expect.

07

WinGDK for PC

WinGDK and Xbox Play Anywhere, so the same game sells on the Xbox PC storefront.

08

QA & certification

In-house FQA, CQA and LQA, then submission and 3 months of post-launch support.

50+

Games shipped to new platforms

20+

Global publishers & developers

3days

To a free, scoped estimate

3mo

Post-launch support, included

Our fundamental benefits

Here are some of the factors that make us a reliable game porting partner.

01

Single point of contact

One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.

02

Free, fast assessment

We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.

03

Post-launch support included

We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.

04

Delivery guarantee

If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.

How an Xbox port works

From your PC build to the Xbox store, in 3 to 6 months.

  1. 01

    Brief & preliminary estimate

    First call

    We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.

  2. 02

    Technical review

    3-7 days

    We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.

  3. 03

    Onboarding

    3-7 days

    You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.

  4. 04

    Port & verify

    8-20 weeks

    We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.

  5. 05

    QA & certification

    2-4 weeks

    Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.

  6. 06

    Release & support

    3 months included

    Release on every target platform, then bug fixes, patches and platform updates for three months after launch.

engines & platforms

Unity, Unreal, Godot or your own engine, on Xbox Series X|S.

Get a free estimate

Engines

Unreal EngineUnityGodot+ custom
engines

Platforms

PlayStationXboxNintendoSteam
GOG.comEpic GamesAppleGoogle Play

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

Ready for Xbox?

Your game, on Series X and S.

Tell us your engine and launch window. Free technical assessment, first estimate in 3 business days, no commitment.

Get a free estimate

From the blog

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What we need to estimate your Xbox port

You don’t need a full brief. Even a rough idea of your game and your launch window is enough to get started.

We’ll review your request and share a scoped estimate within 3 business days.

  • Current engine, version, and platform the game runs on today
  • Xbox Series X|S only, or together with the Xbox PC store
  • Build size, memory use and performance targets
  • Access to source code and third-party dependencies
  • Multiplayer, save data, or achievements you already have elsewhere
  • Timeline, launch window and certification deadlines

faq

Xbox porting questions, answered.

Do you port to both Xbox Series X and Series S?

Yes. Every Xbox Series game has to run on both, so we tune performance and memory separately for Series X and the tighter Series S.

What is Smart Delivery?

Smart Delivery lets a player buy a game once and automatically get the best version for their console. We set it up so the right build reaches each Xbox generation the game supports.

Can the same port go on the Xbox PC store?

Yes. With WinGDK and Xbox Play Anywhere we bring the game to the Xbox PC storefront as well, so it sells on console and PC.

Do you handle Xbox certification?

Yes. We build to Microsoft’s requirements from the start, manage submission, and if a build fails we fix and resubmit it at no extra cost.

How much does an Xbox port cost?

With Lynci, our fixed-price porting model, a port is priced in fixed tiers for indie, premium indie and AA games, covering Xbox Series X|S and WinGDK together with PlayStation 5 and Nintendo Switch 1 and 2. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers