Technical review
Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.
Game Porting
Trusted by studios and publishers







Xbox certification, handled
Every Xbox game has to run well on both hardware tiers and meet Microsoft’s requirements. This is the kind of list we work through before submission.
Series X and Series S
From Xbox Series X to Series S, we handle the full Xbox porting pipeline - Smart Delivery, performance optimization across two very different hardware tiers, and Microsoft’s certification requirements - plus WinGDK for the Xbox PC store.
What an Xbox port includes
One team covers engineering, QA and certification for both Series consoles and the Xbox PC store.
Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.
Microsoft GDK, Xbox services and dependencies integrated cleanly into your codebase.
Frame rate, memory and resolution tuned separately for Series X and the tighter Series S.
One purchase, the right build for each console generation the game ships on.
An achievement set and unlock flow implemented to Microsoft’s requirements.
Cloud saves, Quick Resume and user switching handled the way Xbox players expect.
WinGDK and Xbox Play Anywhere, so the same game sells on the Xbox PC storefront.
In-house FQA, CQA and LQA, then submission and 3 months of post-launch support.
50+
Games shipped to new platforms
20+
Global publishers & developers
3days
To a free, scoped estimate
3mo
Post-launch support, included
Here are some of the factors that make us a reliable game porting partner.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How an Xbox port works
We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.
We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.
You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.
We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.
Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.
Release on every target platform, then bug fixes, patches and platform updates for three months after launch.
engines & platforms
Engines
+ customPlatforms


Portfolio
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Ready for Xbox?
Tell us your engine and launch window. Free technical assessment, first estimate in 3 business days, no commitment.
Get a free estimate
Lynci just got a major upgrade, and this time it changes how porting is priced. Fixed-price game porting in clear tiers for indie, premium indie and AA games, with QA, certification and standard post-release support included.

PEPPERED: An Existential Platformer gives you one shot at everything, and that is exactly what makes it hard to port. Here is how we brought Mostly Games' branching, one-shot platformer from PC to PlayStation, Xbox and Nintendo Switch without losing its personality.

Bringing a game from PC to consoles isn't just about remapping controls. A menu that works with a mouse can fall apart on a couch, ten feet from a TV, navigated with a thumbstick - and platform holders will reject a submission over it.
More consoles
Most games ship to several consoles together. The same team, the same codebase and one fixed price.
You don’t need a full brief. Even a rough idea of your game and your launch window is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
Yes. Every Xbox Series game has to run on both, so we tune performance and memory separately for Series X and the tighter Series S.
Smart Delivery lets a player buy a game once and automatically get the best version for their console. We set it up so the right build reaches each Xbox generation the game supports.
Yes. With WinGDK and Xbox Play Anywhere we bring the game to the Xbox PC storefront as well, so it sells on console and PC.
Yes. We build to Microsoft’s requirements from the start, manage submission, and if a build fails we fix and resubmit it at no extra cost.
With Lynci, our fixed-price porting model, a port is priced in fixed tiers for indie, premium indie and AA games, covering Xbox Series X|S and WinGDK together with PlayStation 5 and Nintendo Switch 1 and 2. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






