01
Full build
We own the game end to end: design, engineering, art, QA and certification, from the first prototype to release. You set the vision and approve the milestones.
Full Development
We build new games on your IP, from the first prototype to release day: design, engineering, art and QA under one roof, as a dedicated team with your studio or a full outsourced build. One partner, start to finish.
Trusted by studios and publishers







Your team, or ours - or both
Whatever the model, you get the same senior team, clear milestones and direct access to the people writing the code.
01
We own the game end to end: design, engineering, art, QA and certification, from the first prototype to release. You set the vision and approve the milestones.
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A complete team working directly with your studio: shared tools, a private channel, a producer who always answers and a lead developer for technical questions.
03
A handful of senior engineers plugged into your existing pipeline, to add capacity or expertise exactly where the project needs it.
Your IP, new story to tell
A successful IP already has a world, a community and years of feedback about what worked. We build the next game on that foundation, turning player insights and lessons from previous releases into a new story, on new platforms.
What we build
Design, engineering, art and QA in one team, so nothing gets lost between vendors. Scale up for production, scale down for support.
Core loop, systems, progression and balance, built on what your players already love about the IP.
A playable prototype first, so you can validate the fun before committing to full production.
Gameplay, tools and systems in Unreal Engine, Unity or Godot, built to ship on every target platform.
Characters, environments, VFX and animation in the art direction of your franchise.
Menus, HUD and onboarding designed for controllers, TVs, handhelds and touch from day one.
Online modes, crossplay and cross-save implemented and tested across platforms.
In-house testing through development and first-party certification on every console target.
Release management and publishing support on PlayStation, Xbox, Nintendo Switch 2 and PC.
Prototype first
Every project starts with a playable blockout: layout, scale, pacing and the core loop, tested before a single final asset is made. Drag to see how a greybox grows into the finished scene.

PrototypeFinalIllustrative example, not a client project.
50+
Games shipped across platforms
20+
Global publishers & developers
3engines
Unreal, Unity & Godot under one roof
0
Hourly surprises - flat fee per milestone
Here are some of the factors that make us a reliable development partner.
One dedicated producer and lead developer stay with your project from kickoff to release - no hand-offs, no lost context.
Share your idea or your IP and we come back with a scoped, accurate estimate within 3 business days - free of charge, no commitment.
A flat fee agreed before we start and billed per milestone, so you always know what the next stage costs - no hourly surprises.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How we build a game
Tell us about the IP, the idea and the platforms you want to reach. We come back with a scoped estimate, a timeline and the engagement model that fits.
We dig into the franchise, the audience and what players said about previous releases, then shape the pillars, the core loop and the scope together with you.
A playable greybox that proves the fun. It is the cheapest moment to change direction, so we make sure it is the moment you decide.
Art direction, technical architecture, tools and a production roadmap with clear milestones, each with a flat fee and acceptance criteria.
Design, engineering, art and QA working as one team, with transparent reporting and builds you can play at every milestone.
Full testing across every target platform, then first-party certification on each console, handled by the same team that built the game.
Release management and publishing support, followed by patches, updates and new content for as long as the game needs it.
engines & platforms
Engines
+ customPlatforms


Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Have an IP with a story left to tell?
Tell us about the franchise and the game you have in mind. We’ll come back with a scope, a timeline and a flat fee, free, within 3 business days.
Get a free estimate
"How much of this is AI?" is the question publishers ask us most. Here is the honest answer, stage by stage: what Lynci automates in a game port, what our engineers and QA team still do by hand, and who signs off before anything ships.

A practical, technical checklist for deciding whether an older game needs a full remake or just a remaster - covering source code, engine, assets, gameplay code, platforms, budget and audience, with a simple scoring model and the red flags that settle the question early.

Full game development on an existing IP starts long before anyone opens Unreal or Unity. Here are the five things we focus on first - from IP analysis to production planning - and why they decide whether the new game feels right.
You don’t need a full design document. Even a rough idea and the IP behind it is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
Everything from concept to release: game design, prototyping, engineering, art, UI/UX, QA and certification, with release management and publishing support on PlayStation, Xbox, Nintendo Switch 2 and PC. We work in Unreal Engine, Unity and Godot, and cover the whole build under one roof.
Yes, that is what we do best. We use your existing titles as the foundation and turn player feedback, community insights and lessons from previous releases into the next chapter of your story, whether that is a sequel, a spin-off or a new game in the same world.
Both. We can own the whole build end to end as a full external team, work as a dedicated team directly with your studio, or plug a handful of senior engineers into your existing pipeline. The senior bar is the same either way.
Because a working prototype answers questions a pitch deck can't. It lets you validate the fun and the core loop before committing to full production, which is the cheapest moment to change direction.
As a flat fee, agreed before we start and billed per milestone - no hourly surprises. Send us the details and you get a scoped estimate within 3 business days, free and with no commitment.
Your dedicated team, a private Discord channel and a shared ClickUp project, plus a producer who always answers and a lead developer for technical questions. No account managers standing between you and the people writing the code.
Unreal Engine, Unity and Godot, for PlayStation, Xbox, Nintendo Switch and Switch 2, PC stores such as Steam, GOG and the Epic Games Store, and mobile.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






