
How We Work
The studio behind the port.
LYNXBYTE GAMES is a full-service game studio based in Kraków, Poland. We port, remake, remaster, and build games for studios and publishers who’d rather ship on every platform than juggle five different outsourcing vendors.
Trusted by studios and publishers







Game Porting
- PC → Console: PlayStation 5, Xbox Series X|S, Nintendo Switch 1 & 2
- Console / PC → Mobile (iOS & Android)
- Any engine: Unity, Unreal, Godot, custom & proprietary
- Godot on consoles — one of very few studios globally
- VR Port - Full VR port with complete game redesign for immersive play

Remake & Remaster
- Full remake from any engine — including 20+ year-old custom engines
- Remaster: visual uplift, performance improvement, modern platform parity
- Engine migration (e.g. legacy → Unreal Engine 5)
- Dual mode: original retro feel + modern visual mode in one release

Extensions & Extras
- Xbox Play Anywhere / WinGDK integration
- GOG & Epic Games Store subsystem integration
- Steam Deck certification - demo - DLC - UX/UI - controller adaptation
- Multiplayer & Crossplay Implementation

Release Management & Publishing Support
- Nintendo Switch 2 Publishing
- PlayStation, Xbox, PC Publishing
- Release Management

Engines




+ Custom EnginesPlatforms

Most games never reach their full potential.We know how to solve it.
Revenue trapped on one platform
Most games launch on PC only. Console players are 40% of the market that never get the chance to buy. That’s permanent, unrecovered revenue.
Old IPs sit on the shelf
Games from 10–25 years ago have loyal fanbases ready to repurchase. Without a remake or remaster version, that entire catalogue generates zero ongoing revenue.
Porting is hard to outsource safely
Most studios can’t port in-house. Finding one partner who handles custom engines, every platform, QA and certification, reliably, on time, is nearly impossible.
5 Commitments.
Every Project.
No Exceptions.

- 01
We port any game, on any engine, to any platform. No exceptions.
Custom engines, proprietary tech, legacy codebases - we handle everything in-house from first line of code to platform submission, including QA and post-launch support.
- 02
One contract. One team to talk to. We handle the rest.
You sign once and deal with one point of contact from kickoff to launch. No vendor management, no handoffs on your side, no surprises.
- 03
Free technical assessment. First estimate in 3 business days.
Send us your brief. We analyse your game and give you a ballpark estimate within 3 days. Followed by repository review and final scope validation. No cost, no commitment.
- 04
Post-launch support included. No extra invoice.
Bug fixes, platform updates and patches after launch are part of every contract. You ship the game, we keep it running.
- 05
We guarantee delivery. If we don’t - we fix it for free or you don’t pay.
Miss the agreed timeline or 15%+ negative technical reviews at launch? We assign a dedicated hotfix team with guaranteed 24-hour response time at no additional cost. Can’t fix it? Instant refund.
Publishers & Developers Who Trust Us

You don’t buy services.
You buy reduced risk.
Performance gates at every milestone
Each milestone carries a performance benchmark. If the game doesn’t hit target framerate and memory on the platform, we don’t advance. Rollback plans are built in from day one.
High first-submission cert pass rate
Cert readiness is built into the process from the first line of code, not bolted on. Platform-specific requirements are checked continuously, not at submission time.
Quality Guarantee
Miss the timeline or 15%+ negative technical reviews at launch, and a hotfix team is on it within 24 hours at zero extra cost. If it stays unresolved - you get your money back.
- Transparent milestone plan from day 1
- Fixed reporting schedule
- Performance gates before each phase
- Cert readiness built into development
- 24h hotfix SLA
- Post-launch support included
- Team of industry experts

Why choose LYNXBYTE over other studios
| Capability | Other studios | |
|---|---|---|
| Switch 2 certified with AAA title | Rarely | |
| Godot engine on consoles | No | |
| Full remake & remaster (any engine) | Partial | |
| Custom & proprietary engine porting | Partial | |
| Single point of contact, full project | Partial | |
| Free assessment + estimate in 3 days | No | |
| Post-launch support included | No | |
| Delivery guarantee - fix or refund | No | |
| AI-native operations | No |
From brief to launch - how we work
See how we workDiscovery & Preliminary Estimate
During the discovery call, we gather key project insights, identify technical requirements, discuss scope, and share a preliminary porting estimate.
Repository & Performance Check
We review your repository, build pipeline and performance on the target platform, flag technical risks, and confirm scope, timeline and a fixed price.
Onboarding
Your dedicated team, a private Discord channel and a shared ClickUp project, plus a producer who always answers, as well as a lead developer for technical questions.
Port & Execute
Active development with weekly updates. Performance gates at each milestone, rollback plans, and cert-readiness checkpoints throughout the whole project’s length.
Certification
Full FQA, LQA and CQA. We coordinate with platform holders directly with a high first-submission cert pass rate across our portfolio.
Release
Launch-day support included. Bug fixes, patches and platform updates covered for 3 months - zero extra invoice, it’s written in every contract.
Words from the people we build for.
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
