Technical review
Build, dependencies and performance checked against the devices your players actually own.
Game Porting
Trusted by studios and publishers







Store-ready, not just running
The difference between a game that runs on a phone and one that feels made for it is a long list of small things. This is the list we work through before every store submission.
Built for touch
From iOS to Android, we handle the full mobile porting pipeline - touch controls, performance across a huge range of hardware, and store submission - so a controller-first game feels designed for thumbs, not squeezed onto a phone.
What a mobile port includes
One team covers engineering, device testing and store submission, so your game ships on both stores at once.
Build, dependencies and performance checked against the devices your players actually own.
Controls rebuilt for thumbs: virtual sticks, gestures and contextual buttons that feel native.
Menus, HUD and text redesigned for phones and tablets, safe areas and every aspect ratio.
Quality presets for low, mid and high-end devices, so the game runs well across the range.
Frame pacing, rendering and CPU load tuned so long sessions don’t drain or overheat the phone.
In-app purchases, entitlements, achievements and cloud saves on both platforms.
Testing across a broad device matrix, from flagship phones to older Android models.
App Store and Google Play submission, review and release, plus 3 months of post-launch support.
50+
Games shipped to new platforms
20+
Global publishers & developers
2stores
App Store & Google Play
3mo
Post-launch support, included
Here are some of the factors that make us a reliable game porting partner.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How a mobile port works
We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.
We check the build, dependencies, controls and performance on target devices, and confirm the scope, delivery time and price.
You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.
Touch controls, UI and performance work with weekly builds you can install on your own phone.
Device-matrix testing by our in-house team, then App Store and Google Play submission and review.
Release on both stores, then bug fixes, patches and OS updates for three months after launch.
engines & platforms
Engines
+ customPlatforms


Portfolio
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Ready for mobile?
Tell us your engine, current platforms and launch window. Free technical assessment, first estimate in 3 business days, no commitment.
Get a free estimate
In just a few minutes, Lynci can scan a game project and point to potential issues that would otherwise take hours of manual investigation to find. Here is what it looks at, what it gives developers, and why it is a head start rather than a replacement.

Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Where the name Lynci comes from, why it started as EasyGamePort, how we use AI only as an engineering tool, why there is no lock-in, and how the fixed-price tiers work. A full overview of our AI-native porting framework.
Beyond mobile
The same team ports to consoles, VR, Steam Deck and PC stores, so one partner can take your game everywhere.
You don’t need a full brief. Even a rough idea of your game and the stores you want is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
Yes. We port console and PC games to iOS and Android, including touch controls, UI for small screens, performance across the device range and App Store and Google Play submission.
Yes, if the controls are redesigned rather than just remapped. We rebuild input for thumbs - virtual sticks, gestures and contextual buttons - so the game feels designed for touch.
With quality presets for low, mid and high-end hardware and testing across a broad device matrix, tuned for thermal throttling and battery drain as well as frame rate.
Mobile ports are priced individually after a free technical assessment, as a flat fee billed per milestone - no hourly surprises. You get a scoped estimate within 3 business days.
Yes. We prepare the builds, handle store review and release, and support the game for 3 months after launch with bug fixes, patches and OS updates.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






