Game Porting

Mobile

Trusted by studios and publishers

Store-ready, not just running

A mobile port passes on details. We check every one of them.

The difference between a game that runs on a phone and one that feels made for it is a long list of small things. This is the list we work through before every store submission.

Mobile release readiness
  1. Touch controls and UI scaling
  2. Device range and GPU tiers
  3. Thermal throttling and battery drain
  4. Pause, resume and interruptions
  5. Notches, safe areas and aspect ratios
  6. In-app purchases and entitlements
  7. Store listing and age rating
  8. App Store and Google Play review
Ready for store review

Built for touch

Billions of players carry a screen in their pocket. Let’s put your game there.

From iOS to Android, we handle the full mobile porting pipeline - touch controls, performance across a huge range of hardware, and store submission - so a controller-first game feels designed for thumbs, not squeezed onto a phone.

  • iOS and Android from one codebase
  • Touch controls redesigned, not just remapped
  • Battery, thermals and performance tuned per device tier
  • App Store and Google Play submission handled

What a mobile port includes

Everything between your build and a store listing.

One team covers engineering, device testing and store submission, so your game ships on both stores at once.

01

Technical review

Build, dependencies and performance checked against the devices your players actually own.

02

Touch controls

Controls rebuilt for thumbs: virtual sticks, gestures and contextual buttons that feel native.

03

UI for small screens

Menus, HUD and text redesigned for phones and tablets, safe areas and every aspect ratio.

04

Performance tiers

Quality presets for low, mid and high-end devices, so the game runs well across the range.

05

Battery & thermals

Frame pacing, rendering and CPU load tuned so long sessions don’t drain or overheat the phone.

06

Store features

In-app purchases, entitlements, achievements and cloud saves on both platforms.

07

Device QA

Testing across a broad device matrix, from flagship phones to older Android models.

08

Store submission

App Store and Google Play submission, review and release, plus 3 months of post-launch support.

50+

Games shipped to new platforms

20+

Global publishers & developers

2stores

App Store & Google Play

3mo

Post-launch support, included

Our fundamental benefits

Here are some of the factors that make us a reliable game porting partner.

01

Single point of contact

One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.

02

Free, fast assessment

We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.

03

Post-launch support included

We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.

04

Delivery guarantee

If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.

How a mobile port works

From your current build to both mobile stores.

  1. 01

    Brief & preliminary estimate

    First call

    We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.

  2. 02

    Technical review

    3-7 days

    We check the build, dependencies, controls and performance on target devices, and confirm the scope, delivery time and price.

  3. 03

    Onboarding

    3-7 days

    You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.

  4. 04

    Port & verify

    Touch controls, UI and performance work with weekly builds you can install on your own phone.

  5. 05

    QA & store review

    Device-matrix testing by our in-house team, then App Store and Google Play submission and review.

  6. 06

    Release & support

    3 months included

    Release on both stores, then bug fixes, patches and OS updates for three months after launch.

engines & platforms

Unity, Unreal, Godot or your own engine, on iOS and Android.

Get a free estimate

Engines

Unreal EngineUnityGodot+ custom
engines

Platforms

PlayStationXboxNintendoSteam
GOG.comEpic GamesAppleGoogle Play

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

Ready for mobile?

Your next players are one tap away.

Tell us your engine, current platforms and launch window. Free technical assessment, first estimate in 3 business days, no commitment.

Get a free estimate

From the blog

Read our blog
A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.

A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.

In just a few minutes, Lynci can scan a game project and point to potential issues that would otherwise take hours of manual investigation to find. Here is what it looks at, what it gives developers, and why it is a head start rather than a replacement.

Q4 2026 Game Industry Trends: What They Mean for Ports and Remakes

Q4 2026 Game Industry Trends: What They Mean for Ports and Remakes

Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Read nowMonthly Report
Lynci - AI-Native Framework Overview

Lynci - AI-Native Framework Overview

Where the name Lynci comes from, why it started as EasyGamePort, how we use AI only as an engineering tool, why there is no lock-in, and how the fixed-price tiers work. A full overview of our AI-native porting framework.

What we need to estimate your mobile port

You don’t need a full brief. Even a rough idea of your game and the stores you want is enough to get started.

We’ll review your request and share a scoped estimate within 3 business days.

  • Current engine, version, and platform the game runs on today
  • Target stores: App Store, Google Play or both
  • Controls today: controller, mouse or keyboard
  • Access to source code and third-party dependencies
  • Monetisation: premium, in-app purchases or both
  • Timeline and launch window

faq

Mobile porting questions, answered.

Can you port a console or PC game to iOS and Android?

Yes. We port console and PC games to iOS and Android, including touch controls, UI for small screens, performance across the device range and App Store and Google Play submission.

Will a controller-first game be playable on a phone?

Yes, if the controls are redesigned rather than just remapped. We rebuild input for thumbs - virtual sticks, gestures and contextual buttons - so the game feels designed for touch.

How do you handle the range of Android devices?

With quality presets for low, mid and high-end hardware and testing across a broad device matrix, tuned for thermal throttling and battery drain as well as frame rate.

How much does a mobile port cost?

Mobile ports are priced individually after a free technical assessment, as a flat fee billed per milestone - no hourly surprises. You get a scoped estimate within 3 business days.

Do you handle App Store and Google Play submission?

Yes. We prepare the builds, handle store review and release, and support the game for 3 months after launch with bug fixes, patches and OS updates.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers