Insights

Articles on game development, platform delivery, and building lasting value from game IP.

Remake or Remaster? A Technical Decision Checklist
TechRemakeRemasterGame DevelopmentEngine MigrationTechnical Assessment

Remake or Remaster? A Technical Decision Checklist

A practical, technical checklist for deciding whether an older game needs a full remake or just a remaster - covering source code, engine, assets, gameplay code, platforms, budget and audience, with a simple scoring model and the red flags that settle the question early.

Sylwester PilarzSylwester PilarzHead of Design
Building a Game on an Existing IP? The First Step Isn't Opening the Engine
TechFull DevelopmentGame DevelopmentGame IPPrototypingProduction Planning

Building a Game on an Existing IP? The First Step Isn't Opening the Engine

Full game development on an existing IP starts long before anyone opens Unreal or Unity. Here are the five things we focus on first - from IP analysis to production planning - and why they decide whether the new game feels right.

Sylwester PilarzSylwester PilarzHead of Design
Your First Game Will Probably Be Bad. Make It Anyway.
BusinessIndie DevGame DevelopmentGame DesignPrototypingRelease Management

Your First Game Will Probably Be Bad. Make It Anyway.

Your first prototype won't look like the game in your head, and that is exactly how it should be. Why a rough first game is the best teacher there is, and how we help new creators get from that first build all the way through the paperwork of a real release.

Krystian MlodziejewskiKrystian MlodziejewskiBusiness & Relations Director
A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.
TechLynciGame DevelopmentQuality AssuranceCodebase AnalysisGame Porting

A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.

In just a few minutes, Lynci can scan a game project and point to potential issues that would otherwise take hours of manual investigation to find. Here is what it looks at, what it gives developers, and why it is a head start rather than a replacement.

Przemysław ChmuraPrzemysław ChmuraBusiness Development Representative
Q4 2026 Game Industry Trends: What They Mean for Ports and Remakes
BusinessMonthly ReportMarket TrendsGame PortingRemakes and RemastersNintendo Switch 2

Q4 2026 Game Industry Trends: What They Mean for Ports and Remakes

Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Sylwester PilarzSylwester PilarzHead of Design
Lynci - AI-Native Framework Overview
TechLynciGame PortingAI in GamesUnityUnreal Engine

Lynci - AI-Native Framework Overview

Where the name Lynci comes from, why it started as EasyGamePort, how we use AI only as an engineering tool, why there is no lock-in, and how the fixed-price tiers work. A full overview of our AI-native porting framework.

Bart LuderaBart LuderaHead of Studio & CEO
Know the Cost Before the Port Begins: Lynci Now Comes with Fixed Prices
BusinessLynciGame PortingPricingConsole DevelopmentAI in Game Development

Know the Cost Before the Port Begins: Lynci Now Comes with Fixed Prices

Lynci just got a major upgrade, and this time it changes how porting is priced. Fixed-price game porting in clear tiers for indie, premium indie and AA games, with QA, certification and standard post-release support included.

Krystian MlodziejewskiKrystian MlodziejewskiBusiness & Relations Director
From PC to PlayStation, Xbox and Switch: Bringing PEPPERED to Consoles
Use caseGame PortingPlayStationXboxNintendo SwitchPEPPEREDCase Study

From PC to PlayStation, Xbox and Switch: Bringing PEPPERED to Consoles

PEPPERED: An Existential Platformer gives you one shot at everything, and that is exactly what makes it hard to port. Here is how we brought Mostly Games' branching, one-shot platformer from PC to PlayStation, Xbox and Nintendo Switch without losing its personality.

Sylwester PilarzSylwester PilarzHead of Design
UX/UI on Consoles: Why a Good Interface Is More Than Just a Port
TechUX DesignUI DesignConsole GamingGame Porting

UX/UI on Consoles: Why a Good Interface Is More Than Just a Port

Bringing a game from PC to consoles isn't just about remapping controls. A menu that works with a mouse can fall apart on a couch, ten feet from a TV, navigated with a thumbstick - and platform holders will reject a submission over it.

Krystian MlodziejewskiKrystian MlodziejewskiBusiness & Relations Director
The Revenue You're Leaving on the Table by Staying PC-Only
BusinessGame PortingConsole GamingRevenueIP Strategy

The Revenue You're Leaving on the Table by Staying PC-Only

Most games never reach their full revenue potential - not because the game is bad, but because there's untapped revenue sitting right in front of the studio: consoles, older IPs, and audiences a PC-only release never reaches.

Krystian MlodziejewskiKrystian MlodziejewskiBusiness & Relations Director
Remaster or Remake? The Difference Is More Than a Marketing Term
TechRemasterRemakeGame DevelopmentGame Preservation

Remaster or Remake? The Difference Is More Than a Marketing Term

When bringing an older game to a modern platform, one of the first questions a team has to answer is whether to remaster it or rebuild it. They sound similar. Technically, they're very different approaches.

Sylwester PilarzSylwester PilarzHead of Design
Porting Starts Before You Touch the Code: Inside Lynci's Project Scan
TechLynciGame PortingCodebase AnalysisNintendo Switch

Porting Starts Before You Touch the Code: Inside Lynci's Project Scan

One of the first steps in Lynci is the Project Scan. Instead of jumping straight into changing the project, it builds a technical picture of the game first - here's what that actually looks at, and why it matters.

Sylwester PilarzSylwester PilarzHead of Design
Porting The Cub to Xbox: A Success Story
Use caseGame PortingXboxThe CubCase Study

Porting The Cub to Xbox: A Success Story

One game, two generations of Xbox hardware, one goal: make The Cub feel like it was built for Xbox from day one. Here's what the port involved.

Sylwester PilarzSylwester PilarzHead of Design
7 of the Biggest Mistakes When Porting a Game
TechGame PortingQACertificationOptimization

7 of the Biggest Mistakes When Porting a Game

Porting a game to another platform is rarely as simple as "make it run and ship it." Here are the seven mistakes we see most often - and what they cost if they aren't caught early.

Sylwester PilarzSylwester PilarzHead of Design
September 2026 Game Release Calendar: When Should You Launch?
BusinessGame LaunchMarket TimingRelease CalendarIndie Games

September 2026 Game Release Calendar: When Should You Launch?

September is one of the busiest months of the year for game releases. We mapped the month's biggest competitive clusters - and the windows that might actually work in a smaller title's favor.

Sylwester PilarzSylwester PilarzHead of Design
One Game. Any Engine. Any Platform. No Exceptions.
BusinessGame PortingLYNXBYTE GAMESDelivery GuaranteePost-Launch Support

One Game. Any Engine. Any Platform. No Exceptions.

Game porting shouldn't mean coordinating multiple vendors, chasing deadlines, or discovering problems after launch. Here's what it looks like when one team takes full responsibility instead.

Sylwester PilarzSylwester PilarzHead of Design
How Do You Remake a Game Built on a Custom Engine?
TechUnreal EngineGame RemakeCustom EngineGame DevelopmentTechnical Art

How Do You Remake a Game Built on a Custom Engine?

Spoiler: you probably shouldn't rebuild the custom engine. Here's how we approach remaking older games - and five things we've learned along the way.

Sylwester PilarzSylwester PilarzHead of Design
One Studio for the Whole Game
BusinessLYNXBYTE GAMESGame PortingRemakesGame IP

One Studio for the Whole Game

You already have the game, the audience and the community. The question is how much more value you can get out of the IP you already own - and that's what we help answer.

Sylwester PilarzSylwester PilarzHead of Design
A Map Before the Journey: How Lynci Explains a Game's Architecture
TechLynciGame PortingSoftware ArchitectureCodebase Analysis

A Map Before the Journey: How Lynci Explains a Game's Architecture

Porting starts with a simple question - how is this project actually built? Lynci answers it with a high-level view of the game's architecture before a single line of code changes.

Sylwester PilarzSylwester PilarzHead of Design
Porting Trail Out to PlayStation 5: A Success Story
Use caseGame PortingPlayStation 5Trail OutCase Study

Porting Trail Out to PlayStation 5: A Success Story

Bringing Trail Out to PlayStation 5 meant more than making the game run. We adapted the experience, optimized the physics, and integrated PlayStation-specific features to make it feel native.

Sylwester PilarzSylwester PilarzHead of Design
The Real Value of AI in Game Porting - Speed, Cost, and Time to Market
BusinessLynciGame PortingAI in GamesTime to Market

The Real Value of AI in Game Porting - Speed, Cost, and Time to Market

A typical porting project takes around six months. With our AI-powered tooling, we can cut that timeline by up to 60% - and the real value goes far beyond saved time.

Sylwester PilarzSylwester PilarzHead of Design
Introducing Lynci - How We're Automating Game Porting
TechLynciGame PortingUnityUnreal EngineAI in Games

Introducing Lynci - How We're Automating Game Porting

Lynci is LYNXBYTE GAMES' internal technology for automating game porting workflows in Unity, Unreal Engine, and eventually custom engines.

Bart LuderaBart LuderaHead of Studio & CEO
A New Level for LYNXBYTE GAMES: Introducing Our New Brand
BusinessLYNXBYTE GAMESGame PortingRemakesRemastersGame Development

A New Level for LYNXBYTE GAMES: Introducing Our New Brand

LYNXBYTE GAMES is expanding from game porting into remakes, remasters, full development, and long-term support for game IP.

Bart LuderaBart LuderaHead of Studio & CEO
Why a Lynx? The Story Behind LYNXBYTE GAMES
BusinessLYNXBYTE GAMESLynx ConservationCarpathiansGame Studio

Why a Lynx? The Story Behind LYNXBYTE GAMES

The story behind the lynx in the LYNXBYTE GAMES name and our commitment to support lynx conservation in the Carpathians.

Bart LuderaBart LuderaHead of Studio & CEO
LYNXBYTE GAMES at gamescom 2026
Businessgamescom 2026Game PortingGame DevelopmentAI in Games

LYNXBYTE GAMES at gamescom 2026

The LYNXBYTE GAMES team met developers, publishers and partners in Cologne during gamescom 2026 to talk porting, remakes, full development, and practical AI in production.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

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contact@lynxbytegames.com

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