01
Remaster
The original game, upgraded. We keep its code, levels and design, and lift resolution, textures, lighting, frame rate and platform features to today’s standard.
Remaster or remake?Remake & Remaster
We remake and remaster legacy games, from visual upgrades to full rebuilds of 20+ year-old custom engines in Unreal Engine 5. Same game your players remember, built for today’s platforms, and back to generating revenue again.
Trusted by studios and publishers







Remaster, remake or port?
They sound alike, but they mean very different scope, risk and budget. Here is how they differ, in one look.
01
The original game, upgraded. We keep its code, levels and design, and lift resolution, textures, lighting, frame rate and platform features to today’s standard.
Remaster or remake?02
The game rebuilt from the ground up, usually in Unreal Engine 5, with the original as the specification. New foundation, same soul.
Remaking on a custom engine03
The same game, moved to a new platform. Code and content stay as they are; the work is platform integration, optimization and certification.
Game portingA second life for your IP
A shelved title already has what new games spend years building: a name, a world and players who remember it. We take it off an outdated, unsupported engine and put it back on solid technical ground, without losing what made it special.
What we do
A visual overhaul, a full engine migration, or both. Pick what your game needs; we scope the work around it.
Legacy and custom engines, including 20+ year-old tech, rebuilt in Unreal Engine 5.
Higher resolutions, new lighting, sharper textures and models, up to 4K.
Stable frame rates up to 60 fps and load times that fit modern hardware.
The original retro feel and a modern visual mode, in one release.
Gamepad support, modern menus, rebinding and readable UI on every screen size.
Original art, audio and features recovered, cleaned up and rebuilt where needed.
Achievements, trophies, cloud saves and store requirements, done per platform.
Full QA and console certification. A failed submission is fixed and resubmitted at no cost.
Before / after
Same scene, same composition, same cabin in the same spot. What changes is resolution, lighting, materials and detail: the frame players remember, the way they remember it looking.

OriginalRemasteredIllustrative example, not a client project.
50+
Games shipped to new platforms
20+
Global publishers & developers
20+yrs
Age of custom engines we rebuild from
3mo
Post-launch support, included
Faithful to the original
Before we touch a line of code we agree what is sacred and what is fair game. And when the community can’t agree, ship both: a classic mode and a remastered mode in one release.


Here are some of the factors that make us a reliable remake and remaster partner.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your code, assets and old builds and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How a remaster works
Tell us about the game and what you still have. We come back with a scoped estimate, a timeline and a recommendation: port, remaster or remake.
We recover and inventory the code, assets, tools and old builds, get the original running, and map every system the remaster has to carry over.
Together we decide what is sacred and what gets modernized: controls feel, pacing, art direction, and whether to ship a classic mode alongside the new one.
Gameplay comes first. We move or rebuild the game in Unreal Engine 5, separate data from logic, and match the original until it feels right, before any new graphics.
New lighting, textures, resolution and frame rate, modern UI and controls, achievements and cloud saves, all built on the foundation from the step before.
Full regression and compatibility testing against the original, then first-party certification on every console target. Failed submissions are fixed and resubmitted at no extra cost.
Release on every store you target, followed by three months of patches, optimization and certification upkeep after launch.
engines & platforms
Engines

Platforms


Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Got a classic gathering dust?
Tell us what you have: a build, a source archive, or just the game on an old disc. We’ll tell you what’s possible, free, within 3 business days.
Get a free estimate
A practical, technical checklist for deciding whether an older game needs a full remake or just a remaster - covering source code, engine, assets, gameplay code, platforms, budget and audience, with a simple scoring model and the red flags that settle the question early.

Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Where the name Lynci comes from, why it started as EasyGamePort, how we use AI only as an engineering tool, why there is no lock-in, and how the fixed-price tiers work. A full overview of our AI-native porting framework.
You don’t need a full brief. Even the game’s name and what you still have is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
A remaster keeps the original game, its code, levels and design, and upgrades how it looks and runs: resolution, textures, lighting, frame rate and platform features. A remake rebuilds the game from the ground up, usually in a new engine, using the original as the specification. A remaster changes the presentation; a remake changes the foundation.
Source code and original assets make a remaster far easier, and a remaster is usually built on them. A remake can go further from less, because the original game itself becomes the specification. In the free assessment we review what you still have, from code and assets to old builds and design documents, and tell you which path it supports.
Yes. We remake games from any engine, including custom engines that are more than 20 years old, and typically migrate them to Unreal Engine 5, so the game sits on a supported, modern foundation instead of a codebase nobody can build any more.
Yes. We can ship a dual mode: the original retro feel and a modern visual mode in one release, so long-time fans and new players each get the version they want.
It depends on the scope: a visual remaster is a very different project from a full engine rebuild. Send us the details and you get a scoped estimate with a timeline within 3 business days, free and with no commitment. The work is priced as a flat fee, agreed before we start and billed per milestone.
PlayStation, Xbox, Nintendo Switch and Switch 2, PC stores such as Steam, GOG and the Epic Games Store, and mobile. We handle QA and console certification for every target, and if a build fails first-party certification we fix and resubmit it at no extra cost.
Post-launch support is included for 3 months: we patch, optimize and keep the build certified through platform and OS updates.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






