Full-service game studio · studios and publishers

Unlock full potential
of every title you own

We port, remake, remaster, and develop games for consoles, Switch 2, and mobile - bringing your existing IP to new platforms and back in front of players.

Trusted by studios and publishers

Our services

One studio for the whole game.

Proven on every console, including Switch 2

Bring your game to every platform.

We port your game to PlayStation, Xbox, Switch 2, and mobile - handling platform integration, optimization, QA, and certification from start to release.

  • All platform - old and new gen, Switch 2, mobiles, and VR
  • First-submission certification pass
  • New platforms, new revenue
Game porting

A second life for your IP

Bring a classic back to the store.

We remake and remaster legacy titles, migrating them from outdated custom engines to the latest Unreal Engine with upgraded visuals, improved performance, and modern platform features. Your shelved catalogue gets a second life and starts generating revenue again.

  • Old custom engines migrated to Unreal Engine with 4K/60fps
  • Restored art, audio, UI, and game features
  • New store, new platforms, new audience
Remake & remaster

Your IP, new story to tell

New game from concept to launch based on your IP/Franchise.

We build full games end to end, using your existing titles as the foundation and turning player feedback, community insights, and lessons from previous releases into the next chapter of your story.

  • Full-cycle development from concept to release
  • Flat fee from start to end
  • New story on new platforms for players who are waiting
Full development

More from a live game

Everything around the game.

Crossplay, DLC, WinGDK for Xbox sales, demos, Steam Deck, and mobile, added by the team that already knows your game, without pulling your people off the roadmap.

  • LiveOps & post-launch support
  • Publishing and release management support
  • Higher revenue from existing titles
Additional services

why lynxbyte

LYNXBYTE GAMES vs the alternatives

CapabilityLYNXBYTE GAMESBig hourly studioIn-house
Console cert & dev kitsIn-house, first-submission readyYesUsually not set up
PricingFlat fee, per milestoneHourly, AAA ratesSalaries + lost roadmap time
TimelineSenior team ready, focused on your caseMonthsPulls your team off its game
QA & certificationParallel, in-houseYesNeeds extra hires
Post-launch support3 months includedAdd-on contractOn you
Point of contactOne dedicated producerAccount managerYou
Your team stays on your gameYesYesNo

engines & platforms

Whatever you built it in, wherever it needs to ship.

Get a free estimate

Engines

UnityUnreal EngineGodot+ custom
engines

Platforms

PlayStationGoogle PlayAppleXbox
NintendoSteamGOG.comEpic Games

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

our commitment

Support the Lynx.

LYNXBYTE is named after a predator quietly disappearing from Europe’s forests. A share of every project we ship supports lynx conservation in the Carpathians.

Read about our commitment

Check our articles

Read our blog
Remake or Remaster? A Technical Decision Checklist

Remake or Remaster? A Technical Decision Checklist

A practical, technical checklist for deciding whether an older game needs a full remake or just a remaster - covering source code, engine, assets, gameplay code, platforms, budget and audience, with a simple scoring model and the red flags that settle the question early.

Read nowRemake
Building a Game on an Existing IP? The First Step Isn't Opening the Engine

Building a Game on an Existing IP? The First Step Isn't Opening the Engine

Full game development on an existing IP starts long before anyone opens Unreal or Unity. Here are the five things we focus on first - from IP analysis to production planning - and why they decide whether the new game feels right.

Read nowFull Development
Your First Game Will Probably Be Bad. Make It Anyway.

Your First Game Will Probably Be Bad. Make It Anyway.

Your first prototype won't look like the game in your head, and that is exactly how it should be. Why a rough first game is the best teacher there is, and how we help new creators get from that first build all the way through the paperwork of a real release.

Read nowIndie Dev

faq

Questions? We’re ready
to help you!

How long does a console port take?

Most console ports take 3 to 6 months from kickoff to release: a short onboarding phase, then 8 to 20 weeks of active porting and optimisation, followed by 2 to 4 weeks of certification. Smaller Unity titles move faster; custom engines take longer. You’ll get an exact timeline in your free estimate within 3 business days.

Do you handle certification, and what if it fails?

Yes - we manage submission end to end. If a build doesn’t pass first-party cert, we fix and resubmit at no extra cost until it’s approved.

What does it cost, and how do you price it?

A flat fee, agreed before we start and billed per milestone - no hourly surprises.

Can you get my game onto Switch 2?

Yes. We’ve taken a AAA title through Switch 2 certification already, one of the few studios that has.

We are AA or indie. Are we the wrong size?

No - most of our portfolio is AA and indie titles. It’s who we build for.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers