

War Mongrels
Porting on:

Full-service game studio · studios and publishers
We port, remake, remaster, and develop games for consoles, Switch 2, and mobile - bringing your existing IP to new platforms and back in front of players.
Trusted by studios and publishers







Portfolio
Our services
Proven on every console, including Switch 2
We port your game to PlayStation, Xbox, Switch 2, and mobile - handling platform integration, optimization, QA, and certification from start to release.

A second life for your IP
We remake and remaster legacy titles, migrating them from outdated custom engines to the latest Unreal Engine with upgraded visuals, improved performance, and modern platform features. Your shelved catalogue gets a second life and starts generating revenue again.

Your IP, new story to tell
We build full games end to end, using your existing titles as the foundation and turning player feedback, community insights, and lessons from previous releases into the next chapter of your story.

More from a live game
Crossplay, DLC, WinGDK for Xbox sales, demos, Steam Deck, and mobile, added by the team that already knows your game, without pulling your people off the roadmap.

why lynxbyte
| Big hourly studio | In-house | ||
|---|---|---|---|
| Console cert & dev kits | Usually not set up | ||
| Pricing | Salaries + lost roadmap time | ||
| Timeline | Months | ||
| QA & certification | Needs extra hires | ||
| Post-launch support | Add-on contract | On you | |
| Point of contact | Account manager | You | |
| Your team stays on your game |
engines & platforms
Engines
+ customPlatforms


Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG
our commitment
LYNXBYTE is named after a predator quietly disappearing from Europe’s forests. A share of every project we ship supports lynx conservation in the Carpathians.

A practical, technical checklist for deciding whether an older game needs a full remake or just a remaster - covering source code, engine, assets, gameplay code, platforms, budget and audience, with a simple scoring model and the red flags that settle the question early.

Full game development on an existing IP starts long before anyone opens Unreal or Unity. Here are the five things we focus on first - from IP analysis to production planning - and why they decide whether the new game feels right.

Your first prototype won't look like the game in your head, and that is exactly how it should be. Why a rough first game is the best teacher there is, and how we help new creators get from that first build all the way through the paperwork of a real release.
Most console ports take 3 to 6 months from kickoff to release: a short onboarding phase, then 8 to 20 weeks of active porting and optimisation, followed by 2 to 4 weeks of certification. Smaller Unity titles move faster; custom engines take longer. You’ll get an exact timeline in your free estimate within 3 business days.
Yes - we manage submission end to end. If a build doesn’t pass first-party cert, we fix and resubmit at no extra cost until it’s approved.
A flat fee, agreed before we start and billed per milestone - no hourly surprises.
Yes. We’ve taken a AAA title through Switch 2 certification already, one of the few studios that has.
No - most of our portfolio is AA and indie titles. It’s who we build for.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






