Technical review
Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.
Game Porting
We port your game to PlayStation, Xbox, Switch 2, mobile and VR - platform integration, optimization, QA and certification handled from start to release, at a fixed price and to the highest quality standards.
Trusted by studios and publishers







Every platform
Pick a target to see how we port to it. Most games ship to several at once, from the same codebase and with the same team.
Same game, every screen
Every platform has its own screen, controls, features and approval process. Switch between targets to see what changes when the same game moves.
PlayStation
Proven on every console
A PC-only game leaves console, handheld and mobile players behind. We bring it to them without rebuilding it internally or pulling your team off its roadmap, and every additional platform becomes another revenue stream.
What a port includes
One team covers the whole path, so nothing falls between an engineering vendor, a QA vendor and a certification consultant.
Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.
Platform SDKs, APIs and dependencies converted, with platform-specific code kept clean and maintainable.
Frame rate, memory, loading and asset work against each platform's targets, including handheld modes.
Controller support, button prompts and UI readable on a TV ten feet away or a handheld screen.
Save data, cloud saves, achievements and trophies, suspend and resume, done to each platform's rules.
Functionality, compliance and localisation testing (FQA, CQA, LQA) by our own team, on every target.
Submission handled end to end. A failed submission is fixed and resubmitted at no extra cost.
Bug fixes, patches and platform updates covered for 3 months after release, at no extra cost.
50+
Games shipped to new platforms
20+
Global publishers & developers
3days
To a free, scoped estimate
3mo
Post-launch support, included
Here are some of the factors that make us a reliable game porting partner.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How a port works
We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.
We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.
You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.
We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.
Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.
Release on every target platform, then bug fixes, patches and platform updates for three months after launch.
engines & platforms
Engines
+ customPlatforms


Portfolio
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Ready for your next platform?
Tell us your engine, platforms and target date. Free technical assessment, first estimate in 3 business days, no commitment.
Get a free estimate
The Witch's Bakery is a cozy narrative RPG about a witch who opens a bakery in modern Paris and heals people's hearts with bread. Here is how we brought Sunny Lab's game to PlayStation, Xbox and Nintendo Switch for its launch alongside PC - without losing any of its charm.

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You don’t need a full brief. Even a rough idea of your game and target platform is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
Most console ports take 3 to 6 months from kickoff to release: a short onboarding phase, then 8 to 20 weeks of active porting and optimisation, followed by 2 to 4 weeks of certification. Smaller Unity titles move faster; custom engines take longer. You get an exact timeline in your free estimate within 3 business days.
With Lynci, our fixed-price porting model, a port is priced in fixed tiers for indie, premium indie and AA games, covering PlayStation 5, Xbox Series X|S, WinGDK and Nintendo Switch 1 and 2. Portfolios and AA+/AAA projects are priced individually. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.
Yes. We manage submission end to end and coordinate with platform holders directly. If a build doesn't pass first-party certification, we fix and resubmit it at no extra cost until it's approved.
Unity, Unreal Engine, Godot and custom or proprietary engines. We are also one of very few studios globally that ship Godot games on consoles.
Yes. We've already taken a AAA title through Switch 2 certification, one of the few studios that has, and Switch 1 and Switch 2 are both part of our standard fixed-price porting.
Bug fixes, patches and platform updates are covered for 3 months after release, at no extra cost. It's written into every contract.
Yes. Your team fully owns the code we deliver. Our internal Lynci framework speeds up repeatable technical work, while experienced engineers review every change and make the decisions.
No - most of our portfolio is AA and indie titles. It's who we build for.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






