

War Mongrels
Porting on:

Game Porting
A toy-soldier battle royale shooter built by IndigoBlue, ported from PC to PlayStation, Xbox and Nintendo Switch - full controller redesign, platform integration, and certification handled end to end.
Summary


Case study
Bring a mouse-and-keyboard-first PC shooter, built around free-to-play live-service updates, to three console families at once - without three separate ports running on three separate timelines.
Rebuilt the control scheme and UI around the controller from the ground up, tuned rendering and performance per hardware tier across PlayStation, Xbox and Nintendo Switch, and ran certification for all three platform holders in parallel from one shared codebase.
A simultaneous multi-console launch for IndigoBlue, with one team accountable for PlayStation, Xbox and Nintendo Switch instead of three separate vendors.
Gallery
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Toy soldier taking aim over stacked number blocks
Your game next?
We bring games to PlayStation, Xbox and Nintendo Switch 1 & 2 from one codebase, at a fixed price with QA, certification and post-launch support included.
Outsourcing a big part of our porting to LYNXBYTE cut the load on our internal team with no drop in quality - reliable support and smooth problem-solving throughout.
Pawel Olszewski
GOG
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
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Krystian Mlodziejewski
Business & Relations Director
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