01
Compliance update
Target API level, 16 KB page size support, Play Billing Library and Android behaviour changes, so Google Play shows and accepts the game again.
What is a deprecated API
Mobile LiveOps
Older Android games are disappearing for new players on current phones. We move your game to a newer engine, bring it up to Google Play’s requirements and help you add new content, so it keeps finding players and earning.
Trusted by studios and publishers






Older games, current phones
Get back in front of new players, make the game future-proof, then give everyone a reason to return. Take one step or all three.
01
Target API level, 16 KB page size support, Play Billing Library and Android behaviour changes, so Google Play shows and accepts the game again.
What is a deprecated API02
The game moved to a newer version of its engine, or to a new engine altogether, with current plugins and SDKs, so the next requirement isn’t another emergency.
What is an engine upgrade03
New levels, events, in-app purchases or a DLC on top of the refreshed build, plus ongoing updates whenever Google Play raises the bar again.
What is LiveOpsGoogle Play moved on
Since August 31, 2026, Google Play only offers games to new players on newer Android versions if they target API level 35 or higher. If your game’s last update shipped before September 2025, it almost certainly targets API 34 or lower - and every month it reaches fewer new players. Shipping an update now means API 36, 16 KB page sizes and the latest Play Billing, which older engine versions often can’t deliver.
What we do
We start with what Google Play requires, then fix what stands in the way. Each part is scoped with a flat fee and clear milestones.
The game rebuilt to target the current API level, with Android 15 and 16 behaviour changes such as edge-to-edge display handled.
A newer version of your engine, or a move to a maintained one, with the project, scripts and assets carried over intact.
Native libraries and engine binaries rebuilt for 16 KB memory pages, required for updates that target Android 15 or higher.
In-app purchases and subscriptions moved to the current Play Billing Library, tested end to end.
Ads, analytics, Firebase, login and notification SDKs updated or replaced when they no longer build or are no longer supported.
Rendering, memory and loading tuned for today's phones and screens, including high refresh rates and tall aspect ratios.
Compatibility and regression testing across Android versions, chipsets and screen sizes before anything reaches players.
Play Console submission and staged rollout, then new content, events and updates whenever requirements change again.
The long tail
A mobile game’s audience usually declines slowly after launch. Missing a target API deadline turns that slow decline into a cliff for new installs. An engine upgrade resets the clock, and every update after it is a new chance to be featured, talked about and played.
50+
Games shipped to new platforms
20+
Global publishers & developers
3days
To a free, scoped estimate
0
Hourly surprises - flat fee per milestone
Here are some of the factors that make us a reliable partner for an older game.
One dedicated producer and lead developer stay with your project from kickoff to the Play Store release - no hand-offs, no lost context.
We check your game against Google Play’s requirements and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
Unity, Unreal, custom engines and legacy frameworks: we have shipped 50+ games to new platforms, so old code doesn’t scare us.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How it works
Send us the store link. We check the target API level, engine version, plugins and billing, and come back with a scope, a timeline and a flat fee.
We go through the source project, its native libraries and third-party SDKs, and decide together: engine upgrade or migration.
The game moves to a current engine version with updated plugins and SDKs, with weekly updates and builds you can play.
Target API level, 16 KB page size support, Play Billing and Android behaviour changes, checked against Google Play’s current requirements.
Testing on real devices across Android versions, then Play Console submission and a staged rollout to protect your ratings.
New levels, events or in-app purchases on top of the refreshed build, and updates whenever Google Play raises the requirements again.
engines & platforms
Engines
+ customPlatforms


Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Got an older game on Google Play?
Send us the store link. We’ll check where the game stands and come back with a scope and a flat fee, free, within 3 business days.
Get a free estimate
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You don’t need a full brief. A store link and a few details about the project are enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
A service for publishers and developers with older mobile games that still have players. We bring the game up to Google Play's current technical requirements - target API level, 16 KB page size support, Play Billing Library - usually by upgrading or migrating its engine, and then help keep it updated and growing with new content.
Since August 31, 2026, existing apps must target Android 15 (API level 35) or higher to stay available to new users on devices running a newer Android version than the app targets. If your game targets an older API level, people who already installed it can usually keep playing, but new players on current phones can't install it.
It is the targetSdkVersion in your Android build settings, and it is also shown for each release in Google Play Console. As a rule of thumb, if your game's last update shipped before September 2025, it almost certainly targets API level 34 or lower. Send us the store link and we'll check it for you.
Rarely for an older game. A new update must target API level 36 since August 31, 2026, support 16 KB memory page sizes when it targets Android 15 or higher, and use Play Billing Library 8 or newer if it sells in-app purchases. Older engine versions and plugins often can't produce a build that meets all of these, which is why the engine usually needs an upgrade.
Not always. Often the right move is upgrading to a newer version of the engine the game already uses, such as a supported Unity or Unreal Engine release. If the game was built on an engine or framework that is no longer maintained, we migrate it to one that is. The free assessment tells you which case you're in.
Yes, and it is the best moment to do it. A refreshed build can ship with new levels, events, in-app purchases or a DLC, which gives the update something to announce and gives players a reason to come back. Each addition is scoped separately with its own flat fee.
As a flat fee agreed before we start and billed per milestone - no hourly surprises. Send us the game and its store link and you get a scoped estimate within 3 business days, free and with no commitment.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers





