AI-native porting framework

Ship your port 10x faster
on every platform with Lynci - at a fixed price

Forget about runaway porting budgets. Lynci makes repeatable technical work up to 10x faster, with a fixed price, fixed delivery time, and code your team fully owns.

Trusted by studios and publishers

Game porting is not only a technology problem.
It is an economic one.

Timeline risk

Months of dedicated engineering time

A typical port takes several months to over a year and ties up a full-time engineering team for its entire duration.

Cost risk

Porting costs price out smaller studios

High porting costs often exclude smaller studios from releasing their game on additional platforms at all.

Quality risk

Mundane porting work slows the release

Asset resizing, format conversion, and other repetitive tasks take time away from the engineering decisions that move a port forward.

Talent risk

Senior engineers stuck on routine conversion

Experienced engineers spend their time on routine, mechanical conversions instead of polishing the game’s quality.

Our Solution

Our experienced porting team uses internal AI tools for repetitive technical work: code analysis, platform refactoring, API and dependency conversion, asset optimization, and regression-test support. Engineers review each result before it enters the build.

Months → Weeks

Cuts the time it takes to deliver a port.

Cost-efficient

Significantly lower engineering-hour costs per project.

Less mundane work

Asset resizing, conversion, and other repetitive tasks get a fast first pass.

Lynci runs in our controlled local environment. Your source code and project data never leave it or reach external AI services. A porting engineer reviews each AI-assisted change, and our QA team tests the final build.

Built for the teams behind the game

Porting support for every kind of game team.

01

Indie and solo developers

You need a console release without taking your focus away from the game. Lynci gives you a clear scope, fixed price, and a technical path to the target platform.

02

Development teams

Your team has a roadmap to protect. We handle the repeatable porting work, so your developers can keep building the game and the features players are waiting for.

03

Publishers

You need reliable cost, timing, and quality across a portfolio. Lynci makes the technical work faster while experienced engineers and QA remain accountable for each release.

Built from 100+ porting projects

A framework for repeatable technical work

Lynci is our internal framework, built from the knowledge we gained across more than 100 projects. We know which parts of a port repeat from one game and platform to the next. Lynci helps our engineers complete those technical tasks faster with AI.

A porting developer stays responsible

We use AI only where it removes technical repetition, such as code analysis, refactoring, dependency work, and platform checks. It does not write creative content or make creative decisions. An experienced porting developer reviews the work, makes the technical calls, and approves every change before release. We do not label our ports as AI-made. They remain human work, with AI used only to speed up specific technical tasks.

Where Lynci saves time

AI works on the technical layer. People own the game.

Lynci helps with repeatable technical work. It never creates your game’s content or makes creative decisions.

AI assists with

Repeatable technical work

Code analysis, platform conversion, performance checks, and the first technical pass on a task.

  • Code and dependency work
  • Platform integration
  • Technical checks

People own

Every creative and final decision

Gameplay, art, writing, narrative, and the final technical call stay with experienced people.

  • Creative content
  • Game and product decisions
  • Review, approval, and QA

Examples of AI-assisted technical work

01

Controller mapping

A developer holding a game controller

Map keyboard input to a controller layout.

Manual work
Several days
Lynci first pass
Minutes
02

Texture scan

A game artist working in a graphics program

Find oversized or unoptimized textures across the project.

Manual work
Hours of review
Lynci first pass
Minutes
03

Save system

A programmer writing code at a workstation

Prepare the first implementation of a save system.

Manual work
Several days
Lynci first pass
Minutes

AI prepares the first pass. People decide what ships.

An experienced porting developer reviews the result, makes the technical decisions, and approves every change. Our in-house QA team then tests the final build before release.

How Lynci is different

Faster work should not make a port harder to own.

Speed only matters when your team keeps full control after handover.

01

With Lynci

Fast technical work. Full project control.

  • Readable code your team can own, change, and maintain after handover.

  • Dependencies chosen for the project, with full access and documentation.

  • AI used only for repeatable technical work. Content and creative decisions stay with people.

  • An experienced developer approves every change. Our in-house QA team tests the final build.

02

Forget about

A faster port that creates a new problem.

  • Code that nobody can edit or maintain after delivery.

  • Libraries added without access, context, or a way out.

  • AI generating game content or making creative decisions.

  • Changes pushed into the build without human review.

After handover

Source code, access, documentation, and a port your team can keep building on.

How the delivery model changes

Fixed scope, fixed price, fixed delivery time.

How Lynci works

  • 01A fixed price for the agreed scope, with no hourly surprises.
  • 02A fixed delivery time, based on a technical review of the project.
  • 03Faster delivery because Lynci handles repeatable technical work.
  • 04AI hosted locally. Your game code stays in our controlled environment and is not shared with external AI services.

What often happens elsewhere

  • 01Hourly billing makes the final cost move with every new issue.
  • 02Early estimates change when hidden technical work appears.
  • 03Long delivery schedules tie up your team for longer than planned.
  • 04It may be unclear whether AI tools are used or where the game code is processed.

Fixed pricing

Know the cost before the port begins.

Every Factory port covers the full path from engineering to certification and standard post-release support. Your price is confirmed after a technical review and changes only when the agreed scope changes.

Tier 1 / Indie

€35K

For indie games with a feature-complete PC build and standard platform work.

  • Target delivery up to 3 months
  • Included: PlayStation 5, Xbox Series X|S, WinGDK, Nintendo Switch 1/2
  • FQA, CQA, and post-release support included
Get an estimate →

Tier 3 / AA

€60K

For AA games with larger performance, platform, or online requirements.

  • Target delivery around 5 months
  • Included: PlayStation 5, Xbox Series X|S, WinGDK, Nintendo Switch 1/2
  • FQA, CQA, and post-release support included
Get an estimate →

Tier 4 / Portfolio

Portfolio

For studios and publishers with more than three games. A dedicated offer built for a larger slate.

  • Preferential pricing and priority availability
  • A fixed price for every agreed scope
  • All agreed fixes and co-development included
  • FQA, CQA, and post-release support included at no extra charge
Talk to us →

Tier 5 / AA+ & AAA

Custom

For AA+ and AAA games, remakes, remasters, mobile ports, and projects with custom technical requirements.

  • All platforms required by the project
  • Mobile ports, custom platforms, and additional technical or certification requirements
  • Remakes, remasters, major migrations, and a delivery plan tailored to the project
  • FQA, CQA, and post-release support included
Get an estimate →

Available platforms

PlayStation 5Xbox Series X|SNintendo Switch 1Nintendo Switch 2WinGDK

Get a tailored estimate

Tell us about your game. We will place it in the right tier.

Send the PC build state, engine, and target platforms. We will return a tailored estimate within one business hour.
Get a quote in 1 hour

Pricing matrix

Find where your game fits.

The first row gives a quick description of each tier. We confirm the final scope and fixed price in the estimate form.
How to recognise itTier 1Indie · €35KTier 2Premium Indie · €45KTier 3AA · €60KCustomAA+ / AAA · Tailored
Typical gameA feature-complete indie game with a stable PC build and standard platform work.A premium indie game that needs more adaptation, optimisation, or a broader release.An AA game with more systems, a larger technical footprint, or tougher platform requirements.AA+ or AAA, remakes, remasters, mobile ports, custom engines, or an exceptional scope.
Engine and buildCurrent Unity or Unreal version. The build is stable and no upgrade is expected.A version update, small build repair, or limited dependency work may be needed.A major engine upgrade, pipeline migration, wider build repair, or several dependencies need work.A custom or unsupported engine, no reliable build, or a major technical intervention.
Platform workController, UI, and performance are already close to the target platforms.Limited controller, UI, or performance adaptation is expected.Broad controller or UI work, or substantial optimisation is needed across platforms.Core mechanics, UI framework, or performance systems need redesign.
Online, saves, and servicesNo multiplayer or backend work. Standard local or cloud saves are enough.Existing multiplayer, profiles, slots, or standard service integrations.Cross-play, accounts, platform backend work, save migration, or complex services.New multiplayer, backend, save, or platform-service architecture.
Project scaleUp to 250K lines of project-owned code with a contained scope.Up to 750K lines of code or a larger technical footprint.Up to 1.5M lines of code, a larger game, or several major systems.Over 1.5M lines, legacy projects, or a custom delivery model.

Pricing check

Not sure where your game fits?

Share the basics of your project and we will match it to the right Lynci pricing option. Complete the form and get a tailored estimate within one business hour.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

Project assessment

Answer a few questions about the game.

0 of 17 questions answered

17 left
  1. 01About the game
  2. 02Technical state
  3. 03Porting scope
Step 1Who are we reviewing?

We will reply within one business hour.

How we work

From brief to launch - how we work

See how we work
01

Brief and preliminary estimate

First call

We discuss the game, target platforms, current build, and the risks that could affect scope. You receive a preliminary estimate before a technical review.

02

Technical review

3-7 days

We check the repository, build pipeline, controller readiness, and performance. This is where we confirm the tier, scope, delivery time, and fixed price.

03

Onboarding

3-7 days

You meet the team, receive a shared project space, and have a producer and lead developer for day-to-day questions.

04

Port and verify

8-20 weeks

We build the port with weekly updates, technical reviews, and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.

05

QA and certification

2-4 weeks

Our in-house team handles FQA, LQA, and CQA, then coordinates certification and any standard resubmissions.

06

Release and support

After launch

We support release, patches, and the standard post-release period defined in the agreed scope.

References

What our partners say.

Ask for more references →

FAQ

Questions before you ask for an estimate.

How do you set the final price?+

We review the project against the qualification criteria. The highest applicable technical factor sets the tier. If the project sits outside Factory scope, we prepare a custom estimate.

Does the fixed price include QA and certification?+

Yes. The agreed Factory scope includes engineering, platform integration, QA, certification, standard resubmissions, and standard post-release support.

What platforms are included in the fixed price?+

Standard Factory pricing includes PlayStation 5, Xbox Series X|S, WinGDK, Nintendo Switch 1, and Nintendo Switch 2. Mobile and any other platform requirements are handled through a custom estimate.

Can you assess a game that is still in development?+

Yes. A frozen PC baseline makes a fixed price easier to set. If planned PC changes continue during porting, we include that work in the classification.

Does Lynci create game content?+

No. Lynci is used for repeatable technical work. Gameplay, art, writing, narrative, and all final technical decisions remain with experienced people.

What changes the agreed price?+

New platforms, DLC, game modes, features, content, engine changes, major backend changes, or substantial PC changes after the baseline is agreed are quoted separately.

How is DLC priced?+

We scope DLC separately based on the content, technical work, platform requirements, and testing it needs. Once the scope is clear, it receives its own fixed price.

What if I already have a port on one platform?+

We review the existing port and the PC baseline, then quote the remaining platforms and any work needed to bring shared systems up to the required standard.

Can you take a single-platform or mobile project?+

Yes, but those projects sit outside standard Factory pricing and receive a custom assessment.

Have more questions?

Contact Krystian directly if you need help understanding the process, scope, or pricing before you request an estimate.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers