Game Porting

Peppered

An existential platformer built by Mostly Games, brought from PC to PlayStation 4 & 5, Xbox One & Series X|S and Nintendo Switch - platform integration, optimization, controller support, QA, and certification handled end to end.

Porting on:
PlayStationXboxNintendo

Summary

Peppered at a glance.

Client
Mostly Games
Year
2025
Engine
Platforms
Genre
PlatformerNarrative Adventure

Case study

One shot at everything, on every console.

  1. 01

    The challenge

    Bring a platformer whose whole point is consequences - one-shot boss fights, a branching story and multiple endings - to five console targets without breaking the one promise it makes to players: you only get one shot.

  2. 02

    What we did

    Handled platform integration and optimization for PlayStation, Xbox and Nintendo Switch, tuned controller support for fights you can’t retry, and ran QA and certification across every platform - including Xbox Series X|S optimization, Smart Delivery, achievements and cloud saves on Xbox.

  3. 03

    Outcome

    One game on three console ecosystems since April 2026, with its branching story, one-shot boss fights and weird sense of humor intact - and yes, you can still spin on the office chair.

  • Five console targets
  • One-shot boss fights, intact
  • Branching story & multiple endings
  • Smart Delivery & cloud saves
  • Controller support tuned
  • On consoles since April 2026

Gallery

Inside Peppered.

Use the arrows or thumbnails to browse, and click the frame to open it full screen.

Peppered — a choice between saving the world and getting a job
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A choice between saving the world and getting a job

What developers & publishers
say about working with us

Outsourcing a big part of our porting to LYNXBYTE cut the load on our internal team with no drop in quality - reliable support and smooth problem-solving throughout.

Pawel Olszewski

GOG

Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

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