01
More reach
New storefronts and devices for the game you already have: WinGDK and Xbox Play Anywhere, Steam Deck verification, GOG and Epic Games Store integrations.
PC & Steam DeckAdditional
Crossplay, DLC, WinGDK for Xbox sales, demos, Steam Deck and LiveOps - added by the team that already knows your game, so your shipped title reaches more players and keeps earning long after launch.
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More from a live game
More stores, more content, more players playing together. Each one extends the life of a title without rebuilding it.
01
New storefronts and devices for the game you already have: WinGDK and Xbox Play Anywhere, Steam Deck verification, GOG and Epic Games Store integrations.
PC & Steam Deck02
DLC, expansions, seasonal content and demos, planned and built around your existing systems rather than bolted on, to bring players back and win new ones.
What counts as DLC03
Crossplay and cross-save so your community follows the game across every platform, plus LiveOps and post-launch support that keep it patched and certified.
What is LiveOpsLaunch isn’t the finish line
A released game already has the hard parts: a finished build, an audience and players who know its name. The extras that grow it are often small projects on their own, but together they eat a big share of an internal team’s time. We take them off your plate.
What we add
Pick one, or several. Each is scoped on its own, with a flat fee and clear milestones.
Players on different platforms play together and keep their progress wherever they pick the game up.
Online modes implemented in existing games and tested across every platform they ship on.
New content and seasonal updates built around your existing systems, each with its own fixed price.
A focused slice of the game for festivals, store pages and wishlists, built from your release build.
Verification with controller adaptation, handheld UI and UX, and performance and battery tuning.
WinGDK and Xbox Play Anywhere integration for sales on the Xbox PC storefront.
GOG and Epic Games Store subsystems: achievements, saves and store features done right.
Patches, updates and certification upkeep through platform and OS updates after launch.
The long tail
After launch, interest fades unless something brings players back. A new device, a DLC drop, crossplay or an expansion each gives a game a reason to be talked about, featured and bought again.
50+
Games shipped to new platforms
20+
Global publishers & developers
3days
To a free, scoped estimate
0
Hourly surprises - flat fee per milestone
Here are some of the factors that make us a reliable partner for a live game.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your build and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We take the extras off your plate, so your core team keeps building what is next instead of patching what already shipped.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How it works
Tell us what you want to add and where the game ships today. You get a scoped estimate and a timeline for each extra.
We go through the current build, its systems and its platform setup, so new features fit what is already there instead of fighting it.
Each extra gets its own scope, milestones and flat fee, so you can add them one at a time or as a package.
We implement the feature or content in your codebase, with weekly updates and builds you can play.
Testing across every platform the update ships on, then certification and store submission for each one.
Release management on every store, followed by patches and certification upkeep through platform and OS updates.
engines & platforms
Engines
+ customPlatforms


Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Shipped a game that deserves more?
Tell us about the game and what you would like to add. We’ll come back with a scope and a flat fee for each extra, free, within 3 business days.
Get a free estimate
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A practical, technical checklist for deciding whether an older game needs a full remake or just a remaster - covering source code, engine, assets, gameplay code, platforms, budget and audience, with a simple scoring model and the red flags that settle the question early.
You don’t need a full brief. The game, where it ships today and what you want to add is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
Everything around a shipped game that helps it reach more players and earn for longer: crossplay and cross-save, DLC and expansions, demos, Steam Deck verification, WinGDK and Xbox Play Anywhere, GOG and Epic Games Store integrations, LiveOps and post-launch support, and release management.
Yes. We implement multiplayer and crossplay in existing games, so your players can follow the game across every platform it ships on instead of splitting into separate communities.
Yes. DLC, expansions and seasonal content are planned and built around your existing systems rather than bolted on. Each one is scoped separately and gets its own fixed price once the scope is clear.
WinGDK is Microsoft's Game Development Kit for Windows. Integrating it, together with Xbox Play Anywhere, lets you sell your PC game on the Xbox PC storefront and reach players there with Xbox features.
Yes. We handle Steam Deck verification, including controller adaptation, UI and UX changes for the smaller screen, and handheld-specific performance and battery tuning.
No. That is the point: the extras are handled by our team, ideally the one that already knows your game, so your core studio keeps working on what is next.
As a flat fee agreed before we start and billed per milestone - no hourly surprises. Send us the details and you get a scoped estimate within 3 business days, free and with no commitment.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






