Additional

Everything around the game.

Crossplay, DLC, WinGDK for Xbox sales, demos, Steam Deck and LiveOps - added by the team that already knows your game, so your shipped title reaches more players and keeps earning long after launch.

Trusted by studios and publishers

More from a live game

Three ways to grow a game you’ve already shipped. No second full production.

More stores, more content, more players playing together. Each one extends the life of a title without rebuilding it.

01

More reach

New storefronts and devices for the game you already have: WinGDK and Xbox Play Anywhere, Steam Deck verification, GOG and Epic Games Store integrations.

Adds
Stores & devices
Best for
PC releases with room to grow
PC & Steam Deck

03

More players, together

Crossplay and cross-save so your community follows the game across every platform, plus LiveOps and post-launch support that keep it patched and certified.

Adds
One community
Best for
Multi-platform releases
What is LiveOps

Launch isn’t the finish line

Your game is done. Its potential isn’t.

A released game already has the hard parts: a finished build, an audience and players who know its name. The extras that grow it are often small projects on their own, but together they eat a big share of an internal team’s time. We take them off your plate.

  • LiveOps & post-launch support
  • Publishing and release management support
  • Higher revenue from existing titles
  • Your core team stays on the roadmap

What we add

The extras that grow reach without a second production.

Pick one, or several. Each is scoped on its own, with a flat fee and clear milestones.

01

Crossplay & cross-save

Players on different platforms play together and keep their progress wherever they pick the game up.

02

Multiplayer

Online modes implemented in existing games and tested across every platform they ship on.

03

DLC & expansions

New content and seasonal updates built around your existing systems, each with its own fixed price.

04

Demos

A focused slice of the game for festivals, store pages and wishlists, built from your release build.

05

Steam Deck

Verification with controller adaptation, handheld UI and UX, and performance and battery tuning.

06

WinGDK & Play Anywhere

WinGDK and Xbox Play Anywhere integration for sales on the Xbox PC storefront.

07

Store integrations

GOG and Epic Games Store subsystems: achievements, saves and store features done right.

08

LiveOps & support

Patches, updates and certification upkeep through platform and OS updates after launch.

The long tail

Every update is a new launch moment. Stack enough of them.

After launch, interest fades unless something brings players back. A new device, a DLC drop, crossplay or an expansion each gives a game a reason to be talked about, featured and bought again.

Illustrative chart: player interest after launch, fading without post-launch work and lifted by each Steam Deck, DLC, crossplay and expansion update.DemoLaunchSteam DeckDLCCrossplayExpansionTime →
With post-launch workWithoutIllustrative only, not real sales data

50+

Games shipped to new platforms

20+

Global publishers & developers

3days

To a free, scoped estimate

0

Hourly surprises - flat fee per milestone

Why studios hand us the extras

Here are some of the factors that make us a reliable partner for a live game.

01

Single point of contact

One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.

02

Free, fast assessment

We review your build and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.

03

Your roadmap stays yours

We take the extras off your plate, so your core team keeps building what is next instead of patching what already shipped.

04

Delivery guarantee

If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.

How it works

From “we should add that” to live on every store.

  1. 01

    Free assessment

    3 business days

    Tell us what you want to add and where the game ships today. You get a scoped estimate and a timeline for each extra.

  2. 02

    Build review

    We go through the current build, its systems and its platform setup, so new features fit what is already there instead of fighting it.

  3. 03

    Fixed scope

    Each extra gets its own scope, milestones and flat fee, so you can add them one at a time or as a package.

  4. 04

    Build & integrate

    We implement the feature or content in your codebase, with weekly updates and builds you can play.

  5. 05

    QA & certification

    Testing across every platform the update ships on, then certification and store submission for each one.

  6. 06

    Release & LiveOps

    Release management on every store, followed by patches and certification upkeep through platform and OS updates.

engines & platforms

Whatever it was built in, wherever it should ship next.

Get a free estimate

Engines

Unreal EngineUnityGodot+ custom
engines

Platforms

PlayStationXboxNintendoSteam
GOG.comEpic GamesAppleGoogle Play

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

Shipped a game that deserves more?

Give your players a reason to come back.

Tell us about the game and what you would like to add. We’ll come back with a scope and a flat fee for each extra, free, within 3 business days.

Get a free estimate

From the blog

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What we need to estimate the extras

You don’t need a full brief. The game, where it ships today and what you want to add is enough to get started.

We’ll review your request and share a scoped estimate within 3 business days.

  • The game, its engine and the platforms it ships on today
  • What you want to add: crossplay, DLC, a demo, Steam Deck, stores
  • Access to the current build and source code
  • Online services, saves and accounts the game already uses
  • Target stores and platforms for the update
  • Timeline, release window and budget range

faq

Post-launch
questions, answered.

What are additional game development services?

Everything around a shipped game that helps it reach more players and earn for longer: crossplay and cross-save, DLC and expansions, demos, Steam Deck verification, WinGDK and Xbox Play Anywhere, GOG and Epic Games Store integrations, LiveOps and post-launch support, and release management.

Can you add crossplay or cross-save to a game that has already shipped?

Yes. We implement multiplayer and crossplay in existing games, so your players can follow the game across every platform it ships on instead of splitting into separate communities.

Do you build DLC and expansions?

Yes. DLC, expansions and seasonal content are planned and built around your existing systems rather than bolted on. Each one is scoped separately and gets its own fixed price once the scope is clear.

What is WinGDK and why does it matter?

WinGDK is Microsoft's Game Development Kit for Windows. Integrating it, together with Xbox Play Anywhere, lets you sell your PC game on the Xbox PC storefront and reach players there with Xbox features.

Can you get our game Steam Deck verified?

Yes. We handle Steam Deck verification, including controller adaptation, UI and UX changes for the smaller screen, and handheld-specific performance and battery tuning.

Will this take our team off the roadmap?

No. That is the point: the extras are handled by our team, ideally the one that already knows your game, so your core studio keeps working on what is next.

How are additional services priced?

As a flat fee agreed before we start and billed per milestone - no hourly surprises. Send us the details and you get a scoped estimate within 3 business days, free and with no commitment.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers