Steam Deck
Verification with controller support, Steam Input, handheld UI and default settings that just work.
Game Porting
Trusted by studios and publishers







Steam Deck Verified
Steam Deck and other handheld PCs check controls, text, defaults and performance before they put a badge on your store page. This is what we get right before review.
Steam Deck, PC and what’s next
PC, Steam Deck, web, a custom storefront, or a platform that doesn’t fit a standard category yet. Handheld performance and battery tuning, store integrations beyond the usual first-party stores - the work that doesn’t fit under “console” or “mobile” but still needs to ship correctly.
What we port to
Each store and device has its own rules. We integrate, tune and test for every one of them, so your game behaves like it was made there.
Verification with controller support, Steam Input, handheld UI and default settings that just work.
Performance and battery tuning for Windows handhelds, with sensible presets for small screens.
WinGDK and Xbox Play Anywhere integration for sales on the Xbox PC storefront.
GOG and Epic Games Store subsystems: achievements, saves, overlays and store features.
Scalable settings, ultrawide and high refresh rates, mouse, keyboard and controller support.
Browser builds and custom or emerging storefronts, wherever your audience is.
Cloud saves, achievements and entitlements kept consistent across every store you ship on.
Compatibility testing on target hardware, then 3 months of post-launch support.
50+
Games shipped to new platforms
20+
Global publishers & developers
3days
To a free, scoped estimate
3mo
Post-launch support, included
Here are some of the factors that make us a reliable game porting partner.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How it works
We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.
We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.
You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.
Platform and store integration, handheld tuning and performance work, with weekly builds and updates.
Compatibility testing on target hardware, then Steam Deck verification and store submissions.
Release on every target platform, then bug fixes, patches and platform updates for three months after launch.
engines & platforms
Engines
+ customPlatforms


Portfolio
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

A platform we haven’t listed?
Steam Deck, a handheld PC, a new store or something nobody has a category for yet. Free technical assessment, first estimate in 3 business days.
Get a free estimate
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Where the name Lynci comes from, why it started as EasyGamePort, how we use AI only as an engineering tool, why there is no lock-in, and how the fixed-price tiers work. A full overview of our AI-native porting framework.
Glossary
More platforms
The same team ports to every major platform, so your game can ship everywhere from one codebase.
You don’t need a full brief. Even a rough idea of your game and where you want it is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
Yes. We handle Steam Deck verification, including full controller support, correct on-screen glyphs, readable text, sensible default settings, and handheld-specific performance and battery tuning.
WinGDK is the Windows side of Microsoft's Game Development Kit. Integrating it, together with Xbox Play Anywhere, lets you sell your PC game on the Xbox PC storefront.
Yes. We integrate GOG and Epic Games Store subsystems, so achievements, saves and store features work properly on each storefront.
PC, Steam Deck and other handheld PCs, web, custom storefronts, and platforms that don’t fit a standard category yet. If there’s an audience for your game, we’ll figure out how to get it there.
WinGDK is part of our fixed-price Lynci porting tiers, together with PlayStation 5, Xbox Series X|S and Nintendo Switch 1 and 2. Single-platform projects such as Steam Deck work are priced individually after a free assessment.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






