Game Porting

Every other platform.

Trusted by studios and publishers

Steam Deck Verified

Running on a handheld is easy. Being verified for it isn’t.

Steam Deck and other handheld PCs check controls, text, defaults and performance before they put a badge on your store page. This is what we get right before review.

Steam Deck readiness
  1. Full controller support with Steam Input
  2. Correct on-screen glyphs and prompts
  3. Text legible on a handheld screen
  4. Sensible default graphics settings
  5. Performance and battery tuning
  6. No launcher or keyboard-only steps
  7. Cloud saves and achievements
  8. Steam Deck verification review
Ready for verification

Steam Deck, PC and what’s next

If there’s an audience for your game, we’ll get it there.

PC, Steam Deck, web, a custom storefront, or a platform that doesn’t fit a standard category yet. Handheld performance and battery tuning, store integrations beyond the usual first-party stores - the work that doesn’t fit under “console” or “mobile” but still needs to ship correctly.

  • Steam Deck verification and handheld tuning
  • WinGDK and Xbox Play Anywhere for the Xbox PC store
  • GOG and Epic Games Store subsystems
  • Web builds and custom storefronts

What we port to

The platforms between consoles and mobile, done properly.

Each store and device has its own rules. We integrate, tune and test for every one of them, so your game behaves like it was made there.

01

Steam Deck

Verification with controller support, Steam Input, handheld UI and default settings that just work.

02

Handheld PCs

Performance and battery tuning for Windows handhelds, with sensible presets for small screens.

03

WinGDK & Play Anywhere

WinGDK and Xbox Play Anywhere integration for sales on the Xbox PC storefront.

04

GOG & Epic

GOG and Epic Games Store subsystems: achievements, saves, overlays and store features.

05

PC performance

Scalable settings, ultrawide and high refresh rates, mouse, keyboard and controller support.

06

Web & custom stores

Browser builds and custom or emerging storefronts, wherever your audience is.

07

Store features

Cloud saves, achievements and entitlements kept consistent across every store you ship on.

08

QA & support

Compatibility testing on target hardware, then 3 months of post-launch support.

50+

Games shipped to new platforms

20+

Global publishers & developers

3days

To a free, scoped estimate

3mo

Post-launch support, included

Our fundamental benefits

Here are some of the factors that make us a reliable game porting partner.

01

Single point of contact

One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.

02

Free, fast assessment

We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.

03

Post-launch support included

We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.

04

Delivery guarantee

If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.

How it works

From your current build to every store your players use.

  1. 01

    Brief & preliminary estimate

    First call

    We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.

  2. 02

    Technical review

    3-7 days

    We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.

  3. 03

    Onboarding

    3-7 days

    You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.

  4. 04

    Port & integrate

    Platform and store integration, handheld tuning and performance work, with weekly builds and updates.

  5. 05

    QA & verification

    Compatibility testing on target hardware, then Steam Deck verification and store submissions.

  6. 06

    Release & support

    3 months included

    Release on every target platform, then bug fixes, patches and platform updates for three months after launch.

engines & platforms

Unity, Unreal, Godot or your own engine, on every PC store.

Get a free estimate

Engines

Unreal EngineUnityGodot+ custom
engines

Platforms

PlayStationXboxNintendoSteam
GOG.comEpic GamesAppleGoogle Play

Words from the people
we build for.

Get a free estimate
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.

Ewa Buczkowska

Producer | Untold Tales

Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.

Pawel Olszewski

Business Development Manager | GOG

A platform we haven’t listed?

Tell us where your players are.

Steam Deck, a handheld PC, a new store or something nobody has a category for yet. Free technical assessment, first estimate in 3 business days.

Get a free estimate

From the blog

Read our blog
A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.

A Lot Can Hide Inside a Game Project. Lynci Knows Where to Look.

In just a few minutes, Lynci can scan a game project and point to potential issues that would otherwise take hours of manual investigation to find. Here is what it looks at, what it gives developers, and why it is a head start rather than a replacement.

Q4 2026 Game Industry Trends: What They Mean for Ports and Remakes

Q4 2026 Game Industry Trends: What They Mean for Ports and Remakes

Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Read nowMonthly Report
Lynci - AI-Native Framework Overview

Lynci - AI-Native Framework Overview

Where the name Lynci comes from, why it started as EasyGamePort, how we use AI only as an engineering tool, why there is no lock-in, and how the fixed-price tiers work. A full overview of our AI-native porting framework.

What we need to estimate your port

You don’t need a full brief. Even a rough idea of your game and where you want it is enough to get started.

We’ll review your request and share a scoped estimate within 3 business days.

  • Current engine, version, and platform the game runs on today
  • Target platforms: Steam Deck, Xbox PC store, GOG, Epic, web or other
  • Controller support and input today
  • Access to source code and third-party dependencies
  • Saves, achievements and online services the game uses
  • Timeline and launch window

faq

PC and handheld porting questions, answered.

Can you get our game Steam Deck verified?

Yes. We handle Steam Deck verification, including full controller support, correct on-screen glyphs, readable text, sensible default settings, and handheld-specific performance and battery tuning.

What is WinGDK and why add it?

WinGDK is the Windows side of Microsoft's Game Development Kit. Integrating it, together with Xbox Play Anywhere, lets you sell your PC game on the Xbox PC storefront.

Can you add GOG and Epic Games Store support?

Yes. We integrate GOG and Epic Games Store subsystems, so achievements, saves and store features work properly on each storefront.

What other platforms do you port to?

PC, Steam Deck and other handheld PCs, web, custom storefronts, and platforms that don’t fit a standard category yet. If there’s an audience for your game, we’ll figure out how to get it there.

How much does it cost?

WinGDK is part of our fixed-price Lynci porting tiers, together with PlayStation 5, Xbox Series X|S and Nintendo Switch 1 and 2. Single-platform projects such as Steam Deck work are priced individually after a free assessment.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

Trusted by studios and publishers