Technical review
Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.
Game Porting
Trusted by studios and publishers







Every console
Pick a platform to see how we port to it. Most games ship to several consoles at once, from one codebase and with one team.
Same game, every console
Every console has its own controller, platform features and certification process. Switch between them to see what changes when your game moves.
PlayStation
Built for every generation
From PS5 and Xbox Series X|S to Nintendo Switch 2, we handle the full console porting pipeline - platform integration, performance optimization and first-party certification - with the platform-specific know-how that keeps a launch window on schedule.
What a console port includes
One team covers engineering, QA and certification for every console, so nothing falls between vendors.
Repository, build pipeline, controller readiness and performance checked before we commit to scope and price.
Platform SDKs, services and dependencies converted, with platform-specific code kept clean.
Frame rate, memory and loading tuned for every target, from Series S to Switch in handheld mode.
DualSense, Xbox and Joy-Con input, button prompts and UI readable from the couch.
Trophies, achievements, activities and platform features implemented to each holder’s rules.
Save data, cloud saves, user switching, suspend and resume handled the way each console expects.
FQA, CQA and LQA by our in-house team, then TRC, Xbox certification and Lotcheck submissions.
Bug fixes, patches and platform updates covered for 3 months after release, at no extra cost.
50+
Games shipped to new platforms
20+
Global publishers & developers
4consoles
PS5, Xbox Series X|S, Switch 1 & 2
3mo
Post-launch support, included
Here are some of the factors that make us a reliable game porting partner.
One dedicated producer and lead developer stay with your project from kickoff through certification - no hand-offs, no lost context.
We review your codebase and share a scoped, accurate estimate within 3 business days - free of charge, no commitment.
We stay on for 3 months after release to patch, optimize, and keep your build certified through platform and OS updates.
If we miss the agreed scope or deadline, we fix it or refund it - it’s written into the agreement, not a promise.
How a console port works
We discuss the game, target platforms, current build and the risks that could affect scope. You get a preliminary estimate before any technical review.
We check the repository, build pipeline, controller readiness and performance, and confirm the scope, delivery time and fixed price.
You meet the team and get a shared project space, a producer and a lead developer for day-to-day questions.
We build the port with weekly updates, technical reviews and performance gates. Lynci speeds up repeatable technical work while developers make the decisions.
Our in-house team handles FQA, LQA and CQA, then coordinates certification and any resubmissions.
Release on every target platform, then bug fixes, patches and platform updates for three months after launch.
engines & platforms
Engines
+ customPlatforms


Portfolio
Lynci made porting far more cost-effective and easier to manage, letting us bring the release to more platforms. The game also passed certification on the first attempt - proof of how reliable the tool is.
Ewa Buczkowska
Producer | Untold Tales
Working with LYNXBYTE GAMES allowed us to successfully outsource key parts of the porting work for War Mongrels and 63 Days without compromising product quality. The collaboration reduced the workload on our internal development team while ensuring reliable technical support and efficient problem-solving throughout the projects.
Pawel Olszewski
Business Development Manager | GOG

Ready for consoles?
Tell us your engine, target consoles and launch window. Free technical assessment, first estimate in 3 business days, no commitment.
Get a free estimate
The Witch's Bakery is a cozy narrative RPG about a witch who opens a bakery in modern Paris and heals people's hearts with bread. Here is how we brought Sunny Lab's game to PlayStation, Xbox and Nintendo Switch for its launch alongside PC - without losing any of its charm.

Our monthly report is back, and this time it covers the whole of Q4. Console prices went up, Switch 2 is filling up with ports, remasters now launch on five or six platforms at once and GTA VI is reshaping the end of the year. Here is what each trend means if you are planning a port or a remake.

Lynci just got a major upgrade, and this time it changes how porting is priced. Fixed-price game porting in clear tiers for indie, premium indie and AA games, with QA, certification and standard post-release support included.
Beyond consoles
The same team ports to mobile, VR, Steam Deck and PC stores, so one partner can take your game everywhere.
You don’t need a full brief. Even a rough idea of your game and the consoles you want is enough to get started.
We’ll review your request and share a scoped estimate within 3 business days.
PlayStation 5 and PS5 Pro, Xbox Series X and Series S, Nintendo Switch and Nintendo Switch 2. Most games ship to several of them at once, from one codebase and with one team.
Most console ports take 3 to 6 months from kickoff to release: a short onboarding phase, then 8 to 20 weeks of active porting and optimisation, followed by 2 to 4 weeks of certification. You get an exact timeline in your free estimate within 3 business days.
With Lynci, our fixed-price porting model, a port to PlayStation 5, Xbox Series X|S, WinGDK and Nintendo Switch 1 and 2 is priced in fixed tiers for indie, premium indie and AA games. Portfolios and AA+/AAA projects are priced individually. The price is confirmed after a free technical review and billed per milestone - no hourly surprises.
Yes. We manage TRC, Xbox certification and Lotcheck submissions end to end and coordinate with platform holders directly. If a build doesn't pass, we fix and resubmit it at no extra cost until it's approved.
Yes. We port Unity, Unreal, Godot and custom-engine games, and we are one of very few studios globally that ship Godot games on consoles.
Bug fixes, patches and platform updates are covered for 3 months after release, at no extra cost. It's written into every contract.
Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski
Business & Relations Director
Trusted by studios and publishers






