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A Little Extra Magic: Bringing The Witch's Bakery to PlayStation, Xbox and Nintendo Switch

The Witch's Bakery is a cozy narrative RPG about a witch who opens a bakery in modern Paris and heals people's hearts with bread. Here is how we brought Sunny Lab's game to PlayStation, Xbox and Nintendo Switch for its launch alongside PC - without losing any of its charm.

A Little Extra Magic: Bringing The Witch's Bakery to PlayStation, Xbox and Nintendo Switch

Some games just have a little extra magic.

The Witch's Bakery brings together a charming world, a cozy atmosphere and a magical adventure worth discovering. At LYNXBYTE GAMES, we had the pleasure of handling the game's ports for PlayStation, Xbox and Nintendo Switch - and of seeing it launch on all of them at the same time as on PC.

We love being part of projects that bring distinctive games to more players and more platforms. This is a closer look at the game, and at our role in bringing it to consoles.

What is The Witch's Bakery?

You play as Lunne, a joyful young witch who has just arrived in modern Paris to open her own bakery. She has one special power: she can see into people's hearts, and she heals their emotions with magic - and with bread.

Every day in the game follows a gentle rhythm in three parts:

  • Daytime - Lunne runs the bakery, serves customers and helps them through their troubles with a little magic.
  • Evening - she explores the districts of Paris, builds relationships, buys books with new recipes and discovers the city's secrets.
  • Night - she rests, improves her magic, decorates the bakery and spends time in her cozy atelier.

When someone's emotions are locked away too deeply, Lunne enters their Heart Palace - a magical space where emotions take shape - and searches for the key ingredient she needs to bake a bread that will heal them.

It is a warm, hopeful story with hand-painted art, lovable characters and a very deliberate pace. And that pace is exactly what had to survive the move to consoles.

Why a cozy game is harder to port than it looks

Cozy games are sometimes treated as the "easy" ports. There are no huge open worlds, no competitive multiplayer, no demanding physics. In practice, a game like The Witch's Bakery puts pressure on very different things.

The art is the experience. Hand-painted backgrounds, characters and lighting are what make players fall in love with the game in the first screenshot. Any compression artifact, blurry texture or banding in the lighting is immediately visible - especially on a large TV.

The pacing is part of the design. The day, evening and night structure only works if every transition feels smooth. Long loading screens or stutters between scenes break the mood far more than they would in an action game.

A lot of the game is reading. Dialogue, recipes, customer requests and the map of Paris all depend on text. On PC, players sit close to a monitor. On console, they sit on a couch, several meters away - or hold a Nintendo Switch in their hands.

Everything was designed around a mouse. Baking, serving customers, navigating menus and moving around the bakery all had to feel natural on a controller, without adding extra steps to a game whose whole point is to feel relaxed.

What we did

Our job was to take the PC version and make it feel native on three console families, while keeping the game exactly as Sunny Lab designed it.

Keeping the hand-painted art intact

We optimized the hand-painted art and lighting for stable performance across PlayStation, Xbox and Nintendo Switch. The goal was simple to describe and demanding to deliver: the game had to look like the PC version on every platform, including Nintendo Switch in handheld mode, where memory and GPU budgets are much tighter.

That meant working carefully with texture memory, lighting and scene loading, so the visuals stayed sharp and the transitions between the bakery, the streets of Paris and the Heart Palace stayed smooth.

Controller-first UI and TV-safe readability

We adapted the UI and text flow for controller navigation and TV-distance readability. Menus, dialogue, recipe screens and the bakery interface were reworked so they can be navigated comfortably with a gamepad, and so the text stays readable both on a TV and on the Switch screen.

The important part was what we did not change. The interface still looks like The Witch's Bakery - just easier to use from the couch.

Three platform holders, certification in parallel

Each platform holder has its own technical requirements, from trophies and achievements to save handling, system features and store setup. We integrated the platform features for PlayStation, Xbox and Nintendo Switch and ran certification for all three in parallel.

Running certification side by side, instead of one platform after another, is what made it possible for the console versions to launch at the same time as PC.

The result: launching alongside PC

The Witch's Bakery launched on PlayStation, Xbox and Nintendo Switch together with the PC release, on October 14, 2026. Console players got the same cozy pacing, the same hand-painted look and the same story on day one - not months later.

For an indie game, that matters. A simultaneous launch means one marketing moment instead of several, one wave of community attention instead of a slow trickle, and no console players left waiting while the PC version gets all the coverage.

What other studios can take from this

If you are working on a cozy or narrative-driven game and thinking about consoles, a few things from this project are worth keeping in mind:

  • Plan the console versions early. A launch alongside PC is only realistic if porting starts while the PC version is still in development, not after it ships.
  • Treat readability as a feature. Text size, contrast and UI navigation on a TV and on a handheld deserve the same attention as performance.
  • Protect the pacing. Smooth transitions and short loading times are part of the experience in cozy games, not technical details.
  • Run certification in parallel. Planning submissions for all platforms together keeps the release date under control.
  • Keep the game's identity. The best port is the one players don't notice - it simply feels like the game, on a new screen.

Want to bring your game to consoles?

We are proud to be part of The Witch's Bakery's journey, and we hope many more players will discover Lunne's bakery on the platform of their choice. You can see the full case study, or read how we approached other indie ports like PEPPERED and The Cub.

If you have a game that deserves more players and more platforms, tell us about it. Our game porting team handles everything from platform integration to certification for PlayStation, Xbox and Nintendo Switch.

Frequently Asked Questions

Who developed The Witch's Bakery?

The Witch's Bakery was developed by Sunny Lab, an indie studio from France, and published by Silver Lining Interactive. LYNXBYTE GAMES handled the ports for PlayStation, Xbox and Nintendo Switch.

Which platforms is The Witch's Bakery available on?

The game is available on PC, PlayStation, Xbox and Nintendo Switch. The console versions launched together with the PC release on October 14, 2026.

What did LYNXBYTE GAMES do on The Witch's Bakery?

We ported the game from PC to PlayStation, Xbox and Nintendo Switch: performance optimization of the hand-painted art and lighting, controller and UI adaptation for TV and handheld play, platform feature integration, QA and certification for all three platform holders in parallel.

What engine is The Witch's Bakery built in?

The Witch's Bakery is built in Unity.

Can an indie game launch on consoles at the same time as on PC?

Yes, if porting starts before the PC version ships and certification for all platforms is planned in parallel. That is how The Witch's Bakery launched on PC, PlayStation, Xbox and Nintendo Switch on the same day.

Tell us your engine, platforms, and target date.

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Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

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contact@lynxbytegames.com

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