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LYNXBYTE GAMES at gamescom 2026

The LYNXBYTE GAMES team met developers, publishers and partners in Cologne during gamescom 2026 to talk porting, remakes, full development, and practical AI in production.

LYNXBYTE GAMES at gamescom 2026

The LYNXBYTE GAMES team was back in Cologne this year for gamescom.

From August 25-28, we met developers, publishers, partners and friends from across the industry, talking about new projects, new platforms and where game development is heading next.

This year was especially important for us.

Over the past twelve months, LYNXBYTE GAMES grew well beyond game porting into a much broader development partner, and gamescom was one of the first opportunities to talk about that new direction in person.

What we talked about

For anyone working on a game, an existing catalogue or an established IP, the conversations at our booth centered on:

Whether a studio already has a project in production or is simply exploring what could be done with an existing title, gamescom is a good place to compare approaches and talk through what makes sense technically and commercially.

Familiar games on the show floor

Several games we worked on over the past year were showcased at our partners' booths during gamescom.

For us, that is one of the best parts of the event.

A lot of the work behind porting, optimization, platform integration and production happens quietly behind the scenes. Seeing those games running in public, being played by people on the show floor, is the moment when all of that work becomes real.

Talking about AI in real production

Another topic we spent a lot of time discussing this year was AI.

There is no shortage of conversations about what AI might eventually do for game development.

We are much more interested in what it can already do inside real production pipelines - the same territory we cover on our AI technology page and in posts about Lynci, our internal porting technology.

At LYNXBYTE GAMES, we have been experimenting with how AI and automation can support areas such as porting, engineering workflows, QA, production and repetitive technical work.

The interesting part isn't replacing experienced developers. It's reducing the amount of time experienced people spend on repetitive work and giving them better tools for the difficult parts.

Keep the conversation going

If you were at gamescom and didn't get a chance to connect, you can still reach out directly to Krystian Mlodziejewski or Bart Ludera through LinkedIn or email.

If you are thinking about bringing a game to another platform, bringing an older IP back to life, developing the next title in a franchise, or simply want to exchange notes about where the industry is heading, get in touch.

Frequently Asked Questions

Did LYNXBYTE GAMES attend gamescom 2026?

Yes, the team was in Cologne from August 25-28, 2026, meeting developers, publishers and partners.

What does LYNXBYTE GAMES do beyond game porting?

Game porting, remakes and remasters, full game development built on existing IP, and post-launch services like DLC, crossplay and platform support.

How can I get in touch with LYNXBYTE GAMES about a project?

Reach out through the contact form, or connect directly with the team on LinkedIn.

Tell us your engine, platforms, and target date.

Free technical assessment. First estimate in 3 business days. No commitment.

Krystian Mlodziejewski

Krystian Mlodziejewski

Business & Relations Director

What’s needed?
contact@lynxbytegames.com

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