Meet LYNXBYTE GAMES at gamescom 2026
Meet the LYNXBYTE GAMES team in Cologne during gamescom 2026 to talk porting, remakes, full development, and practical AI in production.

Meet LYNXBYTE GAMES at gamescom 2026
gamescom is almost here, and the LYNXBYTE GAMES team will be in Cologne again this year.
From August 25-28, we will be meeting developers, publishers, partners and friends from across the industry, talking about new projects, new platforms and where game development is heading next.
This year is especially important for us.
Over the past twelve months, LYNXBYTE GAMES has grown beyond game porting into a much broader development partner, and gamescom will be one of the first opportunities to talk about that new direction in person.
What can we talk about?
If you are working on a game, an existing catalogue or an established IP, we will be happy to discuss:
- Game porting for Nintendo Switch 2, PlayStation, Xbox, mobile and other platforms
- Remakes and remasters of older titles and legacy IP
- Full game development based on existing franchises and communities
- Publishing and release management support
- Post-launch development, DLC, crossplay and additional platform support
- AI and automation in game development, porting and production workflows
Whether you already have a project in production or are simply exploring what could be done with an existing title, gamescom is a good place to compare approaches and talk through what makes sense technically and commercially.
Some familiar games will be there too
We are also excited that several games we have been working on over the past year will be showcased at our partners' booths during gamescom.
For us, that is one of the best parts of the event.
A lot of the work behind porting, optimization, platform integration and production happens quietly behind the scenes. Seeing those games running in public, being played by people on the show floor, is the moment when all of that work becomes real.
We will share more details about the projects and locations as we get closer to the event.
Let's talk about AI in real production
Another topic we expect to spend a lot of time discussing this year is AI.
There is no shortage of conversations about what AI might eventually do for game development.
We are much more interested in what it can already do inside real production pipelines.
At LYNXBYTE GAMES, we have been experimenting with how AI and automation can support areas such as porting, engineering workflows, QA, production and repetitive technical work.
The interesting part is not replacing experienced developers.
It is reducing the amount of time experienced people spend on repetitive work and giving them better tools for the difficult parts.
If you are interested in how AI is changing game porting and production workflows, gamescom will be a good opportunity to discuss practical use cases, limitations and what production-ready implementation actually looks like.
Meet us in Cologne
Our schedule is already filling up, but we still have space for meetings throughout the event.
You can reach out directly to Krystian Mlodziejewski or Bart Ludera through LinkedIn, email, MeetToMatch or the official gamescom app.
If you are thinking about bringing a game to another platform, bringing an older IP back to life, developing the next title in a franchise or simply want to exchange notes about where the industry is heading, come and find us.
See you in Cologne.






